Originally Posted by
Mavalynn
On the 7 minute Horridon attempt, not once did he use Unleash Life (and he’s spec-ed into Unleash Fury). That’s nice on high movement fights since it’s instant and can be cast while moving. It seems if he’s going to spec into making that ability even stronger, he’d use it. He also didn’t use greater heal. When you’re two-healing Horridon, there’s quite a bit of damage going out. If he uses UL/GH, it’s a very powerful heal and since he still has the tier 14 4-piece set bonus, GH is 10% less mana. He really needs to try to be vary his heal selection and not rely on healing wave when something else more appropriate would be better. On our 10-man Horridon, Greater Heal is my number one heal, as well as Riptide. That brings me to my next point. I highly suggest against the riptide glyph. The hot is weak and usually results in overheal. On 10 man, it’s easy enough to keep tidal waves up rolling it on 3 targets and weaving CH. I drastically see my hps drop when I decide to use the riptide glyph on a fight. His co-healing pally is going to snipe the heal every time.
As someone else mentioned, he didn’t use Healing Tide once. That’s huge! Our hps is balanced around the use of our CDs. Same with Ascendance.
He needs to switch out the glyph of Telluric Currents if mana is an issue and swap it for Totemic Recall. I’m assuming he’s doing this for the purposes of the mana. He got a whole 5 LBs out during a 7 minute fight. Those 5 LBs returned a whopping 42k mana back, however you have to take into account the mana cost of LB. He could get much more back if he just recalled a few of healing stream totems.
The CH glyph is very beneficial for 10-mans considering you’re more likely to hit 4 targets.
He’s also not using his on-use trinket for the mana back. If mana isn’t an issue, he needs to heal more.
I’d definitely suggest he also reevaluate his stat priority. Drop some of the mastery and pick up crit. Crit gives a ton of mana back via resurgence. So on our Horridon fight, I got over twice the mana back then Lifeforce did because I have twice the crit he does. Mastery isn’t as beneficial if people are generally sitting at 50% or higher hp. The higher the average health of the raid member, the more beneficial crit is. When you’re healing with a disc priest or a pally throwing out absorbs, I would lean towards crit over mastery.
I looked at the Jin’rokh kill and there’s not much specific to that fight other than what I suggested above. Same stuff.