Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
After reading Zenimax's response to the guy who asked about raids in the latest "Ask Us Anything", I'm starting to think they've changed their mind on waiting until after launch to release Adventure Zones. If they were still going to wait until after launch, they probably would have repeated it. Instead they said "we're not ready to talk about it yet blah blah blah". I don't know... could be horribly wrong and am just trying to be optimistic, but hope I'm right.
Not sure if anyone missed it, but it was announced on Facebook that another set of Beta Invites have gone out so make sure to check your E-Mails!!!
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Yould also have to solve some sort of puzzle. There are enough ways to make questing entertaining, just have a little faith!
You can certainly add depth and complexity, I won't argue that. I'm just saying that at the end of the day, if people get butthurt because a quest can be boiled down to killing, creating, or retrieving, then they're going to spend their entire life in perpetual butthurt.
Protect Quests are basically kill quests with a fail mechanic. The game still has a set number of mobs you need to kill because it spawns mobs at certain points. 99.9% of all quests come down to killing something some way. The only ones that don't are ones that require you to move from location to location either talking to npc's or picking up stuff with no mobs around. Most quests are boring, every MMO player knows that. If a designer wants to make a good quest it needs to have a gimmick. It can have humor, story or things like vehicles that are not normally used in basic quests.
http://www.youtube.com/watch?feature...v=PqKosfQVjBw#! Ain't that a cute little feller?