Originally Posted by
underdogba
I'm not interested in linking anything, you're more than capable of using a search engine.
I'm concerned that you don't really understand what haste actually does as a survival stat if that's what you're arguing. Read your tooltips and think about the ramifications of having more haste and how that relates to what playing in the real world is like, and then maybe we can have a conversation.
I'll give you a hint. You spend HoPo at 5 right as a generator is coming up, so you always have coverage on triple puncture, and the extra SotR uptime still happens and the faster SS ticks still happen and you swing faster with more insight procs, and you go into the triple puncture with more health on average. You know who enjoys it when a tank is a lower-maintenance healing target like that? Healers.
Unless you don't have the health pool to support taking the triple puncture in the first place, the size of your SotR mitigation is not really important in practice compared to simply hitting it, because healers know you're taking a big shot and will be prepared. What kills you is being low health coming into it and healers not being able to react fast enough.