Hello all,
this is pretty much my first post in MMO-Champion but since this is probably the most crowded wow-talk site I wanted to leave some ideas here too to see what people think about.
This post is actually simple, I think that after all this time, World of Warcraft needs some serious number overhaul... some order, I feel the hp pools, levels and item numbers are getting completely out of control and started to lack any sense. First the level progression is kinda messed up, first we have 60 levels of classic content and this part is completely swallowed by the speed players level now, reaching level 60 no longer feels an achievement cause it's not anymore such thing, is completely useless to faceroll over 60 levels to end up with characters with hp pools of 6-9k. Afterwards we have content packs of 10 levels in BC and LK that make the characters to grow MASSIVELY to over 50k, but it gets completely worse, Cata and MoP are just 5 level content packs that give players numbers so huge that is no longer logic imo. Seeing a 500k tank is kinda ridiculous.
I was talking to my guildmates, RL friends and most of them agree with me that one of the things is slowly killing the game over time is things like this, massive ludicrous numbers, level and content inconsistencies, then a friend and I talked about how hp pools and level progression should be tuned to give some logic to the game: (this is just theoretical, I just wanted to share it and see what people think cause seems way more logical to me and my friends)
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Level 10 (talents - BGs - DGs)
dps/heals = 500 - 600
tanks = 700 - 1k
Level 20 (starter cap)
dps/heal = 1 - 1.2k
tanks = 1.5 - 2k
Level 30 (perks - dualspec)
dps/heal = 2 - 2.5k
tanks = 3 - 4k
Level 40 (vanilla)
dps/heal = 4 - 5k
tanks = 7 - 8k
Level 50 (BC)
dps/heal = 8 - 10k
tanks = 14 - 15k
Level 60 (LK)
dps/heal = 16 - 20k
tanks = 28 - 30k
Level 70 (Cata)
dps/heal = 35 - 40k
tanks = 50 - 60k
Level 80 (MoP)
dps/heals = 70 - 80k
tanks = 100 - 120k
Level 90 (hypothetical expack)
dps/heals = 140 - 190k
tanks = 200 - 240k
Level 100 (hypothetical expack)
dps/heals = 280 - 380k
tanks = 400 - 580k
Level 110 (hypothetical expack)
dps/heals = 550 - 750k
tanks = 800 - 950k
Level 120 (hypothetical expack, matches level 20 numbers)
dps/heals = 1000k - 1200k (or millions but I rather still see k)
tanks = 1500k - 2000k
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Yes even the levels had been tuned down, but I feel it's way more interesting and organized.
Right now in-game, the diference between an endgame average dps/heal and a tank is about 45-50% more hp.
I've used the same rule and separated expansion contents with an increase of 100%... players would feel progression and numbers would be far organized and logical, keeping the game for a few more expansions.
Right now with these exponential numbers, I really doubt the game will handle even 1 more expansion without feeling ubber ridiculous hitting thing for half a million hit points.