Veteran vanilla player - I was 31 back in 2005 when I started playing WoW - Nostalrius raider with a top raid guild.
To judge from recent treatment of priests, they're killing off hybrid utility as fast as they can.
Blizz hates class-specific content. It gives them less player-content per developer-hour, and metrics like that are apparently what's most important at Blizzard.
Yep. Professions are trashed compared to vanilla/bc era profs. I suspect it's the same player-content per dev-hour problem that's basically eliminated class-specific content.
After a break of 1 year, a couple more months, i decided to give it a try, and accepted a scroll. And the game's gameplay looks like a mess. So many cool stuff removed, Shamans got a really lame job . Totems gonne, Totem UI gone... Even my spirit wolf action bar gonne. At this moment they look like fury, they fell like Fury, being my main a Fury Warrior waths the point of having 2 Enhancement or 2 Furys on the same server??
As for talents and glyphs, another lame job... I can't stop hating it, i can't tunne anything, i can't even play the way i have fun... And i'm not paying to play the way they think i might have fun, that is granted for sure.
Raids are another issue, how is raiding once a week better then raiding twice like in wrath??
I don't think I'd be back to WoW or MMOs regardless. Between RuneScape, WoW and Rift, it was enough grind to last me a very long time. I've switched to FPS gaming for my full time online gaming stuff since I can join a team, group up for a few matches for shits and giggles, and log off whenever I'd like. I was a major PvE guy in WoW and it got to the point where I really couldn't be bothered to gear up anymore or do dailies for currency or anything so I just quit. I feel pretty bad about not telling my guild that I had quit but I had already uninstalled the game without thinking. xD
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I agree with this actually. It might not coincide with some opinions here, bit I agree with the quote above me. Things mattered back then, they really don't now, very simple statement but true for me. I quit just before MOP was released, couldn't hack it any more.
If Blizzard would release a BC server, I would sub for a min of a year at least.
I quit for almost a year between early Dragon Soul and MoP launch.
I quit because Dragon Soul was shocking and also due to a Oceanic 2nd 25M raiding schedule starting to work less and less with my fulltime job + life.
I came back because I decided that MoP was worth it to me as a PVE player, rolled a brand new Pandaren monk and spent 4 weeks getting it to 90, and eventually found a new guild through pugging which raids 10 man 3 hours 2 nights a week, much better than the 5+ hours 4+ nights a week I was doing before I quit. Loving being back, loving my new class and loving the content that Blizz has given us so far.
Eh, WoW is a bit too far gone imo. Now that I'm out I loathe the thought of going back in. It's just too much work. They tried to tempt me with a 7 day trial and I just imagined that I'd spend that entire time grinding like crazy, and by the end of that week my DPS would still be below average.