Originally Posted by
Yvaelle
The gap between PvE and PvP gear is bigger in 5.3 than it is in 5.2. Here, watch:
In 5.2, I can wear my full PvP gear and have 65% PvP Resilience and 50% PvP Power (50% bonus damage, 12.5% bonus healing), with an item level of 495.
Or, In 5.2, I can wear my full PvE gear and have 40% PvP Resilience (baseline) and 0% PvP Power (0% bonus damage and healing), but an item level of 522. In my experience, I actually do more damage and burst when I forget to put my PvP gear on than when I wear my PvP gear - that means those extra 27 item levels are giving me ~50% or more bonus damage (they provide set bonuses, legendary meta gems and PvE trinket procs).
In 5.3, my full PvE 522 gear gets scaled down to 496, while my PvP gear gets buffed up to 496 - so what's different? Power and Resilience. As you know, baseline Resilience is getting buffed up to 65%, so personally my resilience will stay exactly the same (or go up slightly from socket bonuses and hybrid gems, to maybe 66%).
Power is getting nerfed - my 50% Power will probably only provide 35% Power next patch - taken by itself that sounds shitty - but that means my PvP set will still give me 35% more damage than my PvE set, while also providing more resilience, PvP set bonuses, on-use trinket, and trinket effect trinket: all of which my PvE gear now lacks.
The changes to Power and Resilience aren't the important changes - and I think you are over-focusing on them - the real change is that the best item level you will be allowed to wear is Conquest Gear Item Level (scaling for future seasons). I should also point out that Power and Resilience are exempt from the stats "cost" of an item - a 496 Conquest item has the same int, haste, mastery, crit, gem sockets etc as a 496 PvE pieces AND Power AND Resilience.
PvP Gear should now remain pretty much always better than PvE Gear - nobody will bring Shado-Pan trinkets to PvP because they will lose 26 item levels (which is Huge right now, because item levels are on the sharpest part of the bell curve they scale on right now). Even PvE Legendaries likely won't be worthwhile anymore - a Legendary PvE cape next tier has an item level of 598 (almost 600) - but if you wear that into PvP it will only be a 496 cape absent the benefit of Power and Resilience - any given Conquest Cape will be better than a Cape that some PvE kid spent all expansion making.
It's not how I would have fixed PvE items in PvP - but it should be a very good change for keeping them separate. The advantage that it provides to PvE'rs is that if some PvP Combat Rogue pops Shadowblades->Killing Spree on them while they are AFK in town, they might not die like they certainly would now.