Originally Posted by
Howlrunner
You really are drawing a lot of conclusions here, from not much evidence. We don't know *why* people have quit playing WoW, only Blizzard does, and even then, it's usually conjecture (unless they are nice enough to fill out a survey).
Your arguments of the rewards being "crap" are again, self-originated, what is "crap" to one person, is actually delightful to another, just because you may not enjoy a pet battle reward or a pet etc, doesn't mean others do not.
True about the CMs, but with all honesty, it isn't hat hard to use various communication tools to find a group to do so, or are you drawing conclusions that casual players are anti-social loners without a guild?
Your placing a lot of personal feeling into what you feel the game *should* be, and trying to apply it to a larger playerbase, then claiming it as fact, which accurate. Your argument also falls flat when Original WoW, BC, and then Wrath had progressively higher sub numbers, with them only really declining sharply with Cata launch. However, I distinctly remember BC and original WoW being incredibly UN-friendly for the "casual" player, with limited options and things on offer, yet it was still successful?
As it stands, as I said before, there is a wealth of options now, more than ever, and plenty of things to do. Your just assuming the whole purpose of WoW is raiding, and ego, which isn't the case for many players at all.