Last edited by Tehstool; 2013-05-15 at 10:34 PM.
Thick hide is currently split 12% physical/25% magical damage reduction. Going up to a flat 25% damage reduction as is the case with warriors and monks would be more useful, imo, but whatever, a buff is a buff.
This goes sort of with my original thinking of why buff armor instead of other changes (I won't restate the my previous opinions, for brevity), and it's likely were also the victim of "tank flavor." While bumping up Thick Hide would likely be a super easy survival upgrade in the physical mitigation department, I'm sure Blizz would be hard-pressed to do so, since we're supposed to be the massive armor tanks... aka, huge passive damage reduction + tons of armor = not likely balanced, leading to trickle-down problems where we're too much like other tanks and/or we need revamps to compensate elsewhere.
I would've loved a bump in Thick Hide from a survival standpoint honestly, but I realize there would be a cost that Blizz likely doesn't want to make at this point in time.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
A change to Thick Hide I think would've been the best bandaid for this tier. But it makes it harder to make changes for subsequent tiers without simply reverting it later.