Trying to make sense of this post.
I asked what makes Morello a subject matter expert on exclusive PvE content and it looks like your answer is because he has experience class-balancing a large PvP game?
I disagree, balancing a PvP MOBA game does not make Morello a subject matter expert on exclusive PvE content in a MMO.
I did not ask if Morello was qualified to be a content designer in a MMO. Of course he's qualified, he worked on GW1 and GW2(which do not have exclusive PvE content!!!). I asked what made him a subject matter expert on exclusive PvE content. Having a better resume than a marine biologist doesn't make someone a subject matter expert.
Having a "vision" makes one a subject matter expert?
He was involved in content design for GW and GW2. Neither game has exclusive PvE content. Both games were designed opposite to this vision of his.
Hard to take a subject matter expert seriously when their actions are completely opposite their words.
So you must not take GC seriously either because he agrees with a lot of what Morello said.
Last edited by Aquamonkey; 2013-06-13 at 02:01 AM.
Who is a PvE exclusivity subject matter expert? Besides GC, who, you know, agrees with Morello.
You can define who you're going to listen to so narrowly that only people who agree with you will meet that criteria, but its a problem with your reasoning not theirs.
I agree, people are just being arbitrary when choosing who they will or won't listen to. It would be better to just debate on the merits of the argument. All I ever see are attacks on Morello from people who disagree, but rarely such a well reasoned reply as what he started with.
Nah, you don't actually have any interest or faith in Morello's credentials at all. That much became evident when you held up his earliest professional experience (Guild Wars) as a point in his favor while simultaneously trying to dismiss GC for not having been a game designer since middle school.
This thread, like so many other threads on MMO-Champ, is just people trying to leverage the same gripes they've had since forever by hiding behind somebody else.
You are strangely defensive and, Im afraid, dangerously close to being paranoid. Sadly, you seem to operate with the impression that this is somehow someone trying to back their arguments.
Its not. The guy is known, he is popular, and he happens to work in development, so people are interested to know what he thinks. Thats it. You are the one making this a confrontation because somehow you feel attacked by his not agreeing with you. Are you so incapable of articulating a coherent argument refuting his post that the only thing you are capable of doing is attacking the man's curriculum?
We get it, you think that no one but the WoW lead dev is qualified to comment on WoW developpement (because everyone else just dont do quite exactly the same thing or isnt as successful financially), and you refuse obstinatly to actually adress his points. Now that you have made this clear, I shall repeat myself:
Stop this childish ad hominem argument, will you? If you have no comment to make about his ideas and opinions, then you have nothing to bring to this conversation, it really is that simple.
Last edited by Nikijih; 2013-06-13 at 03:36 AM.
You guys really need to quit arguing. Everyone knows there are only 2 people qualified enough to discuss exclusive content in WoW:
1) Ghostcrawler (clearly with his degree, background, and years of experience in MMOs)
2) Every single poster on MMO-Champs.
Some random guy who is the lead content design for one of the most popular and profitable games out there has no clue wtf he is talking about. He really needs to spend some more time listening to us on MMO-Champs who have no degree or experience in the field before he posts any crap like that again. Brb I think my LFR group just killed Lei Shen while I was typing this and I gotta see if I got any loot.
Um, the man's not in this thread. How am I supposed to carry on a discussion with him?
I refute his theory and then posters like you jump in and tell me I'm wrong because I'm not a class balancer for a MOBA?
Do you want to discuss with me exclusive content? Can you discuss with me the advantages and disadvantages of exclusive content without an appeal to authority in the way of "but Morello agrees with me!!!"?
First you create a strawman...We get it, you think that no one but the WoW lead dev is qualified to comment on WoW developpement (because everyone else just dont do quite exactly the same thing or isnt as successful financially), and you refuse obstinatly to actually adress his points. Now that you have made this clear, I shall repeat myself:
Then you accuse me of ad hominem...Stop this childish ad hominem argument, will you? If you have no comment to make about his ideas and opinions, then you have nothing to bring to this conversation, it really is that simple.
And all in a thread which is just an appeal to authority.
It's like the logical fallacy grand slam.
A developer for a MOBA game that makes you pay for contents/heroes should not comment on an exclusive content in a SUBSCRIPTION based mmo in which all players pay the same fee.
Also, comparing lol hardcore gamers to Wow's? Really? A game of lol takes 1 hour. Raiding in wow takes 3 hours. More people are willing to play lol competitively since it takes 1 hour than those who are willing to do hardcore raiding in wow.
All of his arguments are plain dumb.
Bottom line is there is a reason why MOBA games are more popular than MMORPGs and on the rise. And the argument that not only Morello presented that LFR while short term a pleasing change can be harmful in the long term seem pretty legit.
Here is the timeline.
1. Between Normal->HC raiding and LFR raiding because of the time constraints players pick LFR.
2. They raid it for a while and realise that it's effortless content with no challenge and the generic purples are not what they used to be thus they get bored fast.
3. Now they can either go back to normal raiding with the downside of having to commit to a schedule just to reach harder content or they can stop playing altogether and move to other games where they don't have to make these compromises.
Now LFR as a concept is not wrong. What is wrong is that there is no progression, by playing LFR you don't get anywhere.
My part in this story has been decided. And I will play it well.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"