I did it on my 460 Boomkin. Not hard, no. But utterly frustrating, annoying and to be blunt UNFUN.It's not that hard. I just did the first solo scenario there on my SPriest (ilvl 458).
Kitty is right: The daily hubs are created with a modest gear progression in mind, thats why mob HP climbs a little from Patch to Patch.
Well if raiding is your main endgame, then character progression has to be power gain, because the next raid is supposed to feel harder/meaner than the previous one.I would be completely ok with alternate progressions outside of gear, but what can never change (especially in WoW) is that character progression typicaly equals power gain.
Also in most RPGs character progression = power gain in some way. Be it new more powerful spells like in Skyrim or be it more raw damage like in wow due to gear.
All RPGs I know use that to create danger. To be able to create areas in the world where a "new born" character doesn't stand a chance.
Actually oblivion did scale the mobs to your gear/level and boy it was so ... lifeless. You just could go anywhere right off the bat and that's just wrong.
But it doesn't progress my character for the main game. It's a meta game and yes there is progression within, but it's not really connected to the world outside of that meta game other than artificial pet levels that are linked to zone levels. (Dunno if that sentence makes sense)Whether you find it interesting or not, collecting the different pets and building a stronger library is a type of progression.