The worst is that, when one hits the level cap, one usually just sticks around in a capital city, waiting for a queue to pop up. It's lazy and not fun at all.
Uh, leveling was harder in Vanilla. I remember running into those Korbold tunnels at level 8 and dying almost every time I got an add.
Now I can charge in at level 8 wearing level 1 grays that I started with and kill 3 with absolutely no issue.
When Dungeon Finder first came out I really liked the concept because I could gear quickly. That was around the time I stopped enjoying the game, too. I think it's because I stopped making friends and got bored. Back in WotLK before Dungeon Finder, I always had a small group of friends that constantly grew as I was running heroics. The fact most of the zones in the game don't even matter anymore, as I can just sit in a main city and queue up, really saddens me.
I will agree with what above posters are saying, though. WoW back in Vanilla was still one of the easiest MMO's on the market, compared to Final Fantasy XI and Everquest. It's like MMO's are competing for who can be the most casual. I'm really hoping an MMO comes out soon that follows suit to the "old ways".
As another turbonerd, I think it's dead-on-balls accurate. Everyone and their pet marmoset is on the Internet nowadays, and a lot of them play some kind of video game. It might be some cheesy Facebook clickfest or Flash app, but it's still a video game. From consoles and desktops to smartphones and tablets, the market has grown and grown and game companies have adapted to take advantage of it.
That's the thing, there really wasn't flavor there for a lot of it. It would be great to have an expanded talent system but they couldn't balance it properly and it was bloated since they created it in the game's infancy. A lot of the quality of life stuff, I say just avoid it if you don't like that it's different. That's what I like, many of the things they've changed are choices, if you want you can ignore the change and do it as you've always done it.
I know, I was just joking around : ).
I'll be the first to admit that there are plenty of places gaming is going that I'm not happy with but WoW has done surprisingly well with taking everything in stride and not completely ruining the experience, even for people like me who play far too much for their own good. I wish there were more challenging games out there but I know that those do not sell well. As it is I'm glad Dark Souls has done as well as it has and I cherish it as a challenging and rewarding experience.
Er, no. Maybe in a raid environment this was true but that was about it. The old talent trees had more choice per point than the new MoP ones do. Look at rogues... Nearly every single rogue now is not only the same spec but has the same exact talent build in a raid environment. So, yeah, absolutely no improvement there from TBC. If anything, compared to Wrath & Cata, it's worse.
As far as the rest is concerned, I think I may have used Sap a half dozen times as a token gesture in Challenge Modes but that's about it. I still Blind stuff but it is hardly necessary. Gouge I can't even remember the last time I used in PvE. In vanilla & TBC dungeons, you actually had to peel stuff, Blind, Gouge, stun, whatever... now it's just spam FoK and/or tunnel your optimal DPS rotation into everything.
The older content (like much of TBC) was both very hard and inaccessible for most people, so I'm thankful for many of the quality of life changes but overall, I find the game more dumbed-down and convoluted than ever before.
Because people and the society in general is getting dumber and lazier more and more every day.
You're still comparing a real life training that an extremely small percentage of people can complete to a video game...that makes your analogy retarded. He's saying, for Astronaut training..you need more than just knowledge. And you're still comparing that to him saying for WoW..all you need to know is the basic mechanics of the game and you're good. He's right you dunce. Learn your rotation/s, learn your "oh shit" spells, learn to listen to your dbm, and most of all, learn to move out of bad shit. This game isn't hard. If a group of competent people got together, they can down most if not all of the current content. Why doesn't it happen often? Because not everyone has the luxury of playing for hours on end to down a fucking boss in a video game, and there is a massive influx of retards playing.
As for what the OP is saying. A lot of things is just convenience but that kind of takes away from the immersion of the game. It doesn't feel like a "second world" like it use to. Just feels like another video game with a shitty combat system. Things are more retard friendly because a lot of kids play, hell I started playing this when I was like 12. They just started adding shit for their younger player base. It's a drastic change that, sooner or later, was going to happen.
And as for the people saying "Post your Ra-den kill or GTFO", shut the fuck up. What, people can't criticize the game if they haven't done heroic content? It's not even new content, it's the same fucking bosses with more HP and a few more abilities. Woopty fucking doo. And like I said above, not everyone has the luxury of spending massive amounts of hours into a video game. That doesn't mean that anyone that hasn't downed that boss is incompetent. An incompetent raid group, maybe. That's all I have to say on the matter. Being on here makes me way too angry..PEACE!
Last edited by Beefsquatch; 2013-06-24 at 05:06 PM.
Of all losses, time is the most irrecuperable for it can never be redeemed
Forgot to add that to before that you get help from addons/sites that explains how to kill the bosses and such in wow to make it even easier. It comes down to trial and error in wow raiding, you wipe on bosses untill your group know's how to tackle the bosses. I would hardly call that hard, more time consuming. Also if you want better chance on killing bosses you go on the ptr and kill the bosses before live, again more time consuming.
Last edited by ParanoiD84; 2013-06-24 at 05:10 PM.
Do you hear the voices too?
The content is harder today, but players has also become a lot more clever as they have had years to adapt to the compounded complexities. Look at boss abilities in vanilla vs today, it is almost comical, it was usually either dispel ability A or line of sight ability B. Failure by any raid member still has a nasty domino effect, even more so I would say. In 40 raiding it was not unusual that we had a group or more dead and we still made the kill, this is not possible today unless the raid group is over geared.
There are a few reasons as to why that percentage is so small.
1. Not everyone can spend a shit load of hours to down a boss or two.
2. People get really tired of the content and don't see a reason to do a harder version when you have completed it already. You have LFR and Normals..you might say that heroic content is more content but it really isn't. It's still the same boss with some extra abilities.
3. Incompetent raid groups. Not saying that everyone in most raid groups are incompetent, but they may not have synergy or not work well together. Get the right people playing with each other and they'll accomplish a lot. This game, really is not hard.
Of all losses, time is the most irrecuperable for it can never be redeemed