I'm hoping/assuming that they DO, in fact, want to revisit the stats in the game at some point fast approaching, but that it is one of those things "best left for an expansion".
We've heard over and over how they are happy with the paladin paradigm, and think it is in a good place, which makes me think the REAL solution would be to ...
Here's hoping, anyway.
While I do think that having 100% uptime on an AM ability is a bit ridiculous in ten entry/mid tiers, how is it going to be prevented in later tiers without making the scaling absolutely abysmal? You could have it high to start, then scale really poorly with X stat, which just makes people avoid X. Or you could have it low, but scale well with X, which makes people cram as much X in as possible. In a world based on math, it takes just a few hours tops each expansion to determine which is the best stat and which is "trash". Also, without 4pt16, we still won't see 100% uptime of ShotR in t16 without close to BIS gear. Is that REALLY that big of a deal? You have the best gear possible, so you're obviously going to be stronk. We see this with crit scaling in DPS classes all the time.I like SotR, and I like that it's not 100% coverage. That's skilless. 40-60%, somewhere in there, that feels about right. You're rewarded for having fast reflexes + keybinds (considerable uptime over say 20-30% from a clicker) but it's not so high that you're invincible. When's the last time you ever died when you had SotR up (in normal circumstances)? You also have to worry about timing it correctly, not just spam it mindlessly or as Theck points out macro it to every single ability you have. They've got to do something with Haste scaling and SoB, irrespective of the T16 4p.
SotR is PERFECT for Blizzard's new model on tanking. Without it and other AM abilities they cannot have Snapping Bite or Triple Puncture. There aren't enough CDs available for it. So they can't dismantle SotR unless they want to bring us back to being no more than dumb meatshields. Lowering the time on its coverage to 1-2.5s will hurt everyone, yes, but it'll affect bad/average players the most.
Either way, I hope ShotR stays as is, since it's a powerful, short duration ability that allows for some very creative encounter design and playstyle.
I'm not exactly sure what you're trying to say here. Haste is the problem, and the best thing that can be done? Apologies if there is a language barrier. Either way, the reason that we see so much haste stacking, particularly in 10m, is not for the AM uptime. It is for the increased throughput AND because of the fact that 10m damage intake is pretty laughable. What we are seeing now/will see soon is just the product of end tier scaling. People were not knocking on the door of 90%+ uptime in MSV, remember.
Also, feel you on the f'king dodge/parry shit itemization. We got HC TF PARRY bracers last night. WOO! Also got like 8 capes across 13 bosses... WHY ARE THERE SO MANY CAPES?!?
Totally agree. It's a catch-22: you want to save WOG for when you REALLY need it, else it will be weak. But, to get the most out of our set bonus(es), we need to use it often for the HoPo gains or Block %. It's just....clunky. I'm still running 2pc Ht15 because I like the "mini-CD" of WOG that I get, but I use it so infrequently I may just swap it back out now that I got the HC TF Animus helm and still am over hit cap (still no conq chest wtf!).
I think it would actually be really cool to keep things how they are on PTR atm. Having SS (Holy Shield, now) baseline allows us to take EF, which we can/should cast far more frequently than base WOG. I guess it'd be OP, and would likely force us into EF, which doesn't really "fix" the whole mandatory talent thing, but just a thought.
---------- Post added 2013-06-26 at 12:25 PM ----------
Tank 3+ adds on HC DA and tell me HA is weak. Same with HC IQ last phase, when it was relevant.
But yes, as our haste continues to go up, it's foothold is weakening commensurately. t16 4p could indeed be the deathknell.
Still not sure what you see in SW (!) but if we can achieve 100% uptime with just tier and gear, then SW is basically 30 sec of free +heal, which FINALLY makes it worth SOMETHING, to me.