Yeah, there are a few out now. When 1.6 rolls around I'll try and settle on the best one. Heck, we may even get RP2.... lol
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Updates!
- Red Logic Updated
- bspkrscore Updated
- Treecapitator Updated
- Thaumic Tinkerer Updated
- Truss Mod Updated
- IndustrialCraft 2 Updated
- Forestry Updated
- Logistics Pipes Updated
Just a quick look for new mods tonight. Didn't check everything. It's pretty late.
1.6 might be slightly delayed now with the push of 1.6.1. It's slowed the development on MCP and is holding up betas of the mods. Hopefully the mod authors will get MCP early next week and can begin the process of updating. It's going to take a long time though so the 1.5.2 list will be prominent for the foreseeable future. Updates will also be separated in to two different bullet-point lists to avoid confusion.
Aaaaah, how great would it be to have a launcher that automatically updates all the mods you have (like MMO launchers etc.) ^^
A lot of mod authors are pretty anal about how their mods are distributed. I doubt they would want a system like that.
Things like FTB and Tekkit already do the automatic updates though. You're just stuck with whatever someone else decides to put in the mod pack. It's great for beginners or people who don't want to mess with things, but eventually you'll want to work your own mod pack. Relying on others for updates and getting the latest and greatest can be frustrating.
Hi Guys,
maybe I am going crazy, I am using most of the mods in fuzzzie's list, all up to date, and all been ok so far, but I am noticing now that NEI does not give me the recipes for a lot of IC2 items, like the macerator, electric furnaces, and so on. Tried craftguide and they don't show up there either...anyone noticing this?
Cheers
What do you mean Greg replaced them? There used to be a harder recipe for the IC2 macerator plus the automatic macerator, even though Greg altered the normal IC2 macerator, it was still available...it must still be there, I just cannot see the recipe.
After all, I also have Immibis advanced machines and the rotary macerator needs a macerator to start with, not Greg's automatic one...I can see the normal macerator in NEI, it's just that nothing happens when I click on it... :-(
I see what you mean now, I tried the Greg altered macerator recipe from the FRB wiki and got the automated one instead...thing is, placing it in a crafting grid by itself seems to do nothing...
I just updated from 3.08c to 3.08f and it appears he removed that recipe. Now you have to go in the Dynamic config and change:
B:allowVanillaIC2MachinesFromAutoMaticOnes=false
to
B:allowVanillaIC2MachinesFromAutoMaticOnes=true
Cheers Ian! got it
Fuzzzie, I think the website link you have for Big-Reactors isn't correct. I think it should be:
http://www.big-reactors.com/
Hey Fuzzzie just thought I'd let you know that the Redstone In Motion mod is finally considered stable so it might be worth trying out in place of the truss mod
GregTech is starting to irritate me with stuff like this setting his changes as defaults not options, and his snarky message everytime you open your world about Tinkers Construct and mDiyo is really close to the last straw... However I still need quantum chests and I.D.S.U's
I have also had it with GT. I think my biggest issue with him is what seems to be his total lack of respect for the players (remember this is just my personal opinion). My prime example is his rule number 3.
"Do not ask for Versionnumbers inside the Name of the Zipfile, I WILL NEVER DO THAT FOR THE MOST RECENT VERSION!!!"
This just says it all to me about his opinion of us and himself. It is him saying to me, I know how to do this, I know why I should do this, but by gosh I am just not going to do this for you so take it or leave it. I left it.
It also looks like he's got plans to replace the IC2 ores like he did the machines. Also looks like his groupies want more worldgen added to help spread out resources and also they seem to have a problem with the Omniwrench. They either want the omniwrench to take durability damage or have it not work on ic2/gt machines.
Honestly, I could do without gt. The later game stuff was nice but that is even becoming more of a nuisance than fun and everything else about the mod I hate anyways.
I stopped using GT back when he was trash talking ShaRose (IDResolver). He's been a disrespectful little prick ever since he started gaining notice in the community. I play happily without it.
IDResolver message
The GregTech-Addon has a Problem.
One of the other Mods doesnt work properly. Below is how to fix it.
Mr. ID-Resolver tried to hack into GregTech-BlockID's! But I successfully cought him and notify you now with this Exception! He's no longer needed with Forge, and only causes Problems!
DO NOT COME TO ME WITH THIS CRASH. YOU CAUSED IT YOURSELF, AND I TOLD YOU HOW TO FIX IT!!
I'm interested in the message It gives with mDyo, could anybody share?
EDIT: NVM, found a thread in the FTB forums
Last edited by KuroNeko87; 2013-06-30 at 05:59 PM.
Thats the spam we get every freakin time we log in. Annoying as f**k!Originally Posted by GregoriusT (the douche)