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  1. #361
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    Item squish is bad, it would just be lame going back to vanilla dps and health.

  2. #362
    Don't lower the numbers, just fix the insane scaling that's happening.

  3. #363
    Quote Originally Posted by threadz View Post
    Don't lower the numbers, just fix the insane scaling that's happening.
    The scaling is the result of the actual system. I think Blizzard is pushing it right now until the people get angry. Soon even having a weapon from the next raid tier will double the dps since it's an exponential scaling system. The even casuals will get angry and ask for a change. It think that's one of the reasons why they implemented flex raiding and raised the itemlevel once more.

    Always maximum level items:

    Vanilla = 26 il:
    t1 = il 66
    t2 = il 76
    t3 = il 92

    BC = 62 il
    t4 = il 120
    t5 = il 133
    t6 = il 154

    Wotlk = 123 il
    t7 = il 200
    t8 = il 226
    t9 = il 245
    t10 = il 277

    Cataclysm: 133 il
    t11 = il 372
    t12 = il 391
    t13 = il 410

    Pandaria: 156 il
    t14 = il 509
    t15 = il 535
    t16 = il 566

    So if this continues we will start T17 with itemlevel ~660 and end the next expansion with T19 il 750 heroic gear.

    Crowe made this nice graph to show the problem:
    Last edited by Kryos; 2013-07-05 at 11:13 PM.
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  4. #364
    Legendary! Vargur's Avatar
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    Quote Originally Posted by Nagassh View Post
    Yeah, I remember having 0.01 health in classic, it was cra- oh wait no that never happened.

    They need to scale down the increments AFTER level 60, as the graph in the OP shows, nothings wrong with the 1-60 scaling, it wasn't a steep curve back then, only recent expansions felt the need to shove 80 ilevels between raids.
    I like my 120 ilvls between tiers, thank you. And I like seeing bigger and bigger numbers.

    @OP: In your futile attempt to "remind" us, you even got the thread's title wrong btw.
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  5. #365
    Quote Originally Posted by Moshic View Post
    I like my 120 ilvls between tiers, thank you. And I like seeing bigger and bigger numbers.
    More like 180 or more next time.

    @OP: In your futile attempt to "remind" us, you even got the thread's title wrong btw.
    Because I made it a single word? That's because I'm german and we melt words together to create new ones My bad.

    But Blizzard also thinks this is a problem and is waiting for the right time to do the squish.

    http://eu.battle.net/wow/en/blog/9995063/
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  6. #366
    The Insane Aquamonkey's Avatar
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    Quote Originally Posted by Kryos View Post
    --snip--
    Here's the ilvl chart with MoP included and up to level 100.

  7. #367
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    Quote Originally Posted by Aquamonkey View Post
    Here's the ilvl chart with MoP included and up to level 100.
    why not be able to one shot things? past content is over with, but you wouldn't be able to one shot current content ofcourse.

  8. #368
    The Insane Aquamonkey's Avatar
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    Quote Originally Posted by hordeslayer View Post
    why not be able to one shot things? past content is over with, but you wouldn't be able to one shot current content ofcourse.
    With scaling as out of control as this, you'd be able to 1-shot things of the current expansion.

  9. #369
    We're not even remotely close to that.
    Quote Originally Posted by Kryos View Post
    Crowe made this nice graph to show the problem:
    What problem? That graph doesn't show any problems. Just two exponential and one linear graph. Exponential growth by itself is no more of a problem than linear growth is.
    The so-called "ideal" MMO would get serious problems with upgrades feeling pointless by expansion 4, though.

    I also don't see why you think people would get angry about getting bigger upgrades. They tend to react with the opposite feeling to that.
    Last edited by huth; 2013-07-05 at 11:57 PM.

  10. #370
    Who really cares what numbers mean as long as things die. Item squish is not needed unless Blizz wants to read or hear from forum posters crying over smaller numbers just for kicks.

  11. #371
    I love it, I don't have full raiding gear and I pop might of ursoc + bm trinket and I got 1m hp DD
    Felt like a raid boss hehe

  12. #372
    Personally I enjoyed the game the most in BC as far as numbers go, when a geared tank had like 18k health and 1.5k dps was pretty good. Upgrades were still quite noticeable to performance but you could still have a few pieces of Kara gear even later on in the expansion. As things are now, each patch makes the entire last tier obsolete, which just seems kind of depressing.

  13. #373
    The Insane Aquamonkey's Avatar
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    Quote Originally Posted by huth View Post
    I also don't see why you think people would get angry about getting bigger upgrades. They tend to react with the opposite feeling to that.
    Unless they're on the receiving end of that gear discrepancy when someone globals them.

  14. #374
    Meh I'm in favor of it but if it doesn't come oh well. I remember getting 10k crits for the first time. It was all "ZOMG NUMBARS!" now its just "Oh look I crit for 200k again. /yawn". But thats just me.
    It has been scientifically confirmed that if Eiffel was green; he would in fact die.

  15. #375
    "again" is the operative word, here. Anything becomes boring when it becomes routine. You didn't care a whole lot about 10k crits either once they became commonplace.
    Quote Originally Posted by Aquamonkey View Post
    Unless they're on the receiving end of that gear discrepancy when someone globals them.
    Which has become irrelevant due to the PvP changes.

  16. #376
    I just don't see any valid reasons posted agains't the squish outside "MUH BIG NUMBARZ" and "Small numbers are "lame" (wat?"). It currently causes scaling issues, issues that will only become bigger as expansions are released. Balance feels borked, and honestly the game felt better when max level characters weren't olympian gods compared to everyone else. Pretty sure an entire 25man raid of lvl 89 players wouldn't be able to take an heroic ToT geared player by now (would also be a fun test).

    There's 0 downsides to squishing numbers. Upgrades will be more noticable and everything will feel more logical. They even said they wouldn't touch your ability to solo old raids (even if i think allowing that to happen was a massive mistake, guess its like so many other wrong design turn that you just can't back from anymore).

  17. #377
    The Lightbringer Rizendragon's Avatar
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    Quote Originally Posted by huth View Post
    We're not even remotely close to that.


    What problem? That graph doesn't show any problems. Just two exponential and one linear graph. Exponential growth by itself is no more of a problem than linear growth is.
    The so-called "ideal" MMO would get serious problems with upgrades feeling pointless by expansion 4, though.

    I also don't see why you think people would get angry about getting bigger upgrades. They tend to react with the opposite feeling to that.
    It shows a scaling issue. That's something I haven't seen anyone that is against the squish actually address. The PvP changes haven't fixed scaling between geared players and entry level players. Being 1 season behind shouldn't put you at an almost automatic loss like it does now.

  18. #378
    Quote Originally Posted by Zergal View Post
    It currently causes scaling issues, issues that will only become bigger as expansions are released. Balance feels borked, and honestly the game felt better when max level characters weren't olympian gods compared to everyone else.
    That's due to iLvl differences within the expansion and has nothing to do with the squish.

    At it's most basic, Blizzard wants to implement the squish by essentially ignoring raid gear for quest progression, but only up to the second to last expansion. After that, it's business as usual. As the scaling issues are due to gear progression during an expansion, not between expansions, they won't be affected by this at all.
    Pretty sure an entire 25man raid of lvl 89 players wouldn't be able to take an heroic ToT geared player by now (would also be a fun test).
    I doubt that. They'd probably turn him into a fine mist, fast. All the gear in the world doesn't help you when you can't act.

    Quote Originally Posted by Rizendragon View Post
    It shows a scaling issue. That's something I haven't seen anyone that is against the squish actually address. The PvP changes haven't fixed scaling between geared players and entry level players. Being 1 season behind shouldn't put you at an almost automatic loss like it does now.
    Which is due to item level differences within a single expansion. Which a squish won't affect. You want Blizzard to lower the iLvl difference between tiers, because that's the only thing that affects scaling on the gear side.

    Also, as said before, exponential growth is not an "issue" by itself.

  19. #379
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    Quote Originally Posted by Aquamonkey View Post
    Solo'ing raids is not an intended part of the game.

    Also:
    Originally Posted by Ghostcrawler
    Will an item level squish affect our ability to solo older content? If it doesn't, I have no problem with it.
    The goal is it will not affect your ability to solo older content. (Source)
    Completely disagree. It was also already committed to, read the article "Fourty to the Power of One."

  20. #380
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    Quote Originally Posted by Lukahn View Post
    Completely disagree. It was also already committed to, read the article "Fourty to the Power of One."
    On the entire internet, Google only comes up with 1 result (even with proper spelling) and it has nothing to do with anything.

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