Originally Posted by
zaneosak
Can someone explain to me what was so bad about having multiple tiers of difficulty within the same "item level tier" of raiding? Why was it so bad to have Karazhan for entry raiders with a little bit of Gruuls and Mags for some challenge. Then SSC/TK for the people that wanted to raid hard bosses in a large group with more in depth organization/communication required. And then having Black Temple/Hyjal if you really want to push your limit and finally Sunwell for the really elite players. A raid where you knew you werent going to touch the inside of it without a serious guild that puts in many hours of raiding.
Why is it so bad to have some exclusively hard content that only a small fraction of the playerbase sees. That is what MMOs were all about in the past. I dont understand when we adopted the "I wanna 'see' that content too, so gimme gimme gimme' attitude. Just because you're in the room when a boss dies and you did almost no work (40k dps, stood in the fire) doesn't mean you experienced the content, its a huge scapegoat and just insulting.
There was nothing wrong with some raids being easier than others and having ONE difficulty. I have a dream that Tigole some day comes back to run this show and go back to the way raiding used to be, but then again, it's a dream.