Originally Posted by
madokbro
We don't have to,
-Study our class extensively for optimal performance,
-Study each fight for optimal performance,
-Try to orchestrate our optimal rotation in a stressful progress environment,
-Wipe for hours to kill a single boss for some reason(yaay so fun),
-Try to not fail on memorizing/reaching/assigning keybinds for each of your main characters,
-Work extensively to perform decent while still being able to pay attention to boss mechanics, without all that "friends are depending on my performance to not wipe for another hour" stress,
-Level x number of professions or do other forms of extremely boring stuff(such as dailies) to get more gold to spend on enchants, gems, flasks, pots or gear that gets changed constantly as you get better drops,
-Get into arguements over numbers, such as dps or healing meters,
to experience the content now.
As I said before, this might be easy, monotonous for experienced gamers; but I always have a hard time to explain to them that this whole raiding ritual is no where near "fun" for a casual gamer, or an inexperienced player who has no intention/time to get to your level of experience, it is tiresome and stressful for the majority of the player base. As a gamer(I love this great hobby), I can say that World of Warcraft is way too harder than a single player fantasy game, and I, we, love playing both. But I cannot sacrifice my time and I don't have the interest to adjust to damn video game I pay to play every month, it has to adjust to me, if my views are shared by most of its target audience. Considering LFR, LFD, new talent system etc, I can safely say that they are vastly shared.
We get in, we see the story, we get some improvements on our gear and we get out. All of it takes a very little time, and LFR keeps the thrill of "Just drop that awesome axe already" well, it does a very good job at it. Long story short, LFR is pretty awesome, Flex system also sounds awesome, and I hope they stay that way.