As the title say what is the Best dps increase as shadow?
Is there any sort of ilvl where you should change or?
As the title say what is the Best dps increase as shadow?
Is there any sort of ilvl where you should change or?
humm good question, i currently have divine insight because mindblast is your nr.1 nuke builder it adds shadow orbs which = more deeps.
where as power infusion is a flat out cd, it really depends on whether or not you want passive or active. if you think you can keep an eye on PI, it probably won't be much different. but you will have to keep it on cd to get the most out of it, whereas the passive ofc has a chance on every sw-pain tick. and you don't have to worry about another button to press. i think its balanced pretty well.
Last edited by Heathy; 2013-07-26 at 11:06 AM.
I think DI can overtake PI at a certain haste point, but I've not seen any serious calculations on it. Twintop to the rescue?
Another factor to consider is that most ToT fights have some movement to them - this may hinder your PI a bit as you can't always stand and nuke.
AFAIK PI for pure singletarget patchwerk stuff or periods of burst, like jin'rokh pools.
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Well im normally playing mage, so its not any problem to have PI on cd all the time. But its like 2 out 5 times the free mind blast is popping when it just get of cooldown.
There is a point, but where that point lies depends a lot on other factors (Mastery level, LMG, trinkets with Haste procs, etc.). As has been said by yourself and others already, movement plays a huge role. If you have enough time to spend most of the duration of PI turreting without needing to move more than a stutter-step while casting instants, AND, you can get off the max number of casts of PI during the encounter length such that by waiting for an optimal time to use it you don't lose out on a cast (I.E.: 5 minute fight = 3 casts, as long as the first cast happens between 0:00 - 0:40, the second occurs between 2:00-2:40, and the third is used between before 4:40).
It really comes down to active v. passive. If you're a troll or an engineer (or both), for example, PI is going to be more powerful for you than DI in a lot of cases because of being able to stack your on-use abilities.
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Lol, I don't think that was the point at all. I believe changing your talent to suit the fight is a given for any semi-serious (or in my case, hilarious) raider. Nobody's saying to tunnel vision into a single talent for the entire instance - but for those fights that call for PI (let's say, Iron Qon or JinRokh), could you get an uptick in dps by spec'ing DI instead and fishing for more DPs?
I only use PI on Jin'Rokh. DI, to me at least, works out so much better. I'm getting a ton more procs these days now that my haste is getting up there and I'm over 40% mastery.
I'm going to try to understand your broken English, but correct me if I'm wrong. Pi was never "useless" this tier. It's actually Ben very useful compare to 5.0. In 5.2 pi was never and will never be a dps loss to use. It competes very well with the rest of that trees talents. With how gear has scaled, fights are very quick now. Most of them are less than 5 minutrwz long making the burst at the start of the fight very impotant.
I think you would be very surprised at how dumb people are. And how they don't change them or use them effectively
I used PI on some fights the first week of 5.2, always used DI on every fight except for Horridon and Tortos when we were still killing adds after that.
Unless you can have 3 Orbs on the pull on every fight, DI simply increases your Dps more than PI, especially with good RNG.
All of those fights involve movement, which instantly makes DI better. Even on Ji-Kun, with good RNG, you can get another DP/Insanity in with the Nutriment buff, which outweights the extra Haste of PI.Ji Kun? Iron Qon? Twins? Durumu? Dark animus?
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
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Ji-Kun isn't bad for PI, I'll give you that.
Twins isn't a single target fight. You can dot up Suen during the first phase as well as the small adds she reveals, and the whole last phase is two targets.
Iron Qon isn't a single target fight, you can dot up Qon in between each phase and the last phase there's 4 targets up at once.
Durumu also isn't a single target fight. My group has ranged kill all red/yellow adds, we dot up ice walls, and there's a lot of movement.
Dark Animus also isn't anywhere close to a single target fight. If you're not dotting up other targets for DI procs on Animus or helping healers weaken their adds, you're doing it wrong.
Edit: This is on 25man Heroic btw.
True, but the value of PI increases the shorter the fights are. Top ranks are usually achieved when the raid Dps is high, so CD uptime will obviously be higher. Either way, if you are ranking with PI on any other fights than Jin'Rokh and Ji-Kun, chances are high that you would have done equally good with DI.That's simply false. There's plenty of top 3 parses using PI.
Anyway, ranking and close-to-BiS farm fights aside, I think this guy is asking about DI vs PI for progress purposes (or even for an alt), in which case DI is superior to PI. The exception being Ji-Kun if you trust your own ability to catch the foodbuffs properly.
Last edited by ThrashMetalFtw; 2013-07-26 at 09:01 PM.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
I used DI for progression only on I believe HM Animus, Lei Shen and Ra-den this tier. It's a strong talent, but so is PI, and of course ToF has its place in a few fights as well. Overall, I liked this tier of talents because each was used to great effect on several bosses in T15. I feel as though PI's strength when dotting 2 targets has been forgotten. It's quite good to pop when you can dot 2 targets, and if the entire fight isn't like that and doesn't allow for high ToF up time either, it's an overall strong choice for the fight.
Last edited by Mctriple; 2013-07-26 at 09:50 PM.