Totemic Persistence: Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one totem may benefit from this effect at a time. Does not affect Fire totems.
Fuck dps shaman right?
Totemic Persistence: Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one totem may benefit from this effect at a time. Does not affect Fire totems.
Fuck dps shaman right?
I'm surprised that Blizzard just didn't institute the old Elemental Harmony talent instead. Totemic Persistence is a weaker version of Elemental Harmony, and the talent sucks because of it.
lame talent... only useful when you put HTT with HST ( and thats like once every 3min? :\)
It's quite good for PvP though... or will projection still outweigh it?
Letting it affect Fire totems would make it the best choice 100% of the time, don't pretend you don't know that.
First of all, wrong.
Second of all, the reason it would be better more often is because the whole tier is pathetically bad for PvE. Supporting this change is right now supporting this tier being worst tier cross class, in all fairness.
Same arguments as other thread:
projection is a dps increase, why not ask to nerf it?
bulwark is a dps decrease, why not ask to buff it?
0.2-3%~ peak dps with times where it will not be a dps increase, as enha. Lower for ele. 4set that they want to make baseline already covers searing flames.
How would it not always be a DPS increase to have Searing and Elemental up at the same time, if all the other choices are "pathetically bad"
Because if you don't have the boss in range of the totem for half the duration it does less damage than your filler spells. If the boss moves midway through your elemental zerg and is out of range of the totem (only 25 yards as enha) you have not gained any dps.
With similar mechanics I'm usually the first to say "time it better" but if you wait intentionally to use your fire ele because the boss is going to move, but then miss a trinket proc you aren't going to be getting a dps increase either.
All people shooting down this talent still continue to ignore dps gains and losses provided by other talents.
Last edited by Jacob6875; 2013-07-28 at 07:28 PM.
IMO when you place a totem you should be able to choose where it goes down baseline. Enough shitty talent options please.
Hi Sephurik
It's going to be bollocks for pvp. Considering the main overlapping we had with totems was Tremor with earthgrab/earthbind and grounding with Spirit link/capacitator/windwalk/stormlash and the fact that we will now have the full 1 min of Tremor and 25 or whatever it is on grounding the impact of this ability to double up is lessened.
There are a few instances where they will be handy but it's not as good as totemic restoration.
My thoughts, if it was a bad idea during MoP beta, why is it a good idea now?
This does seem like a crap talent, but so do all the others. And ugh, I don't want to take Projection on my enhance spec. I have too many buttons to press already and outside of FE totem I can just drop the ones that are really worth it all over again in PVE practically all of the time.
False, both Totem Persistence and Totemic Projection provided ~the same theoretical dps gain.
Agreed. After removing fire totems from Totem Persistence, all dps shaman will "HAVE" to take Totemic Projection, as its the only dps increasing talent in the row.therefore all dps shamans would HAVE to take it
They certainly say that, but when we had a choice of 2 dps increasing talents (both extremely minor), and they took 1 choice away leaving us now with only a single choice for dps gain (Totemic Projection), it is now mandatory.they don't want certain talents being mandatory.