the general idea seems to be the incoming tiers have to have a big jump in ilvl difference in order to provide a big enough challenge,.. maybe within the tier doesn't have to be as huge a gap,.. I think the current gear gap is exsesive,.. maybe im wrong..
the gap of ilvl between lfr and reg should probly be a big as big as it is now,.. but maybe reg from heroic shouldn't be that huge,.. the challenge of killing stuff from reg to heroic should be more mechanic, coordination based and less having to do with gear..
if your in reg gear ,.. heroic ilvl will be a small gap,.. a slight upgrade,.. I think the people that want heroics would still have the same insentive for that slightly less upgrade and still venture and have the drive for heroics,.. the heroic gear with just a few ilvls higher still very desirable for them.. I think the drive into heroics is less about gear,.. and the progression through heroics should be less gear based.
I am willing to consider I am wrong and don't know people well and having such small gaps of ilvl would kill many peoples insentive to strive for higher content, but I am not onvinced,.. but now I get the argument better... I went back and read the original ilvl squish post and found this:
"The numbers grew so much primarily because we wanted rewards to be compelling. Upgrading from a chestpiece that has 50 Strength into one that has 51 Strength is undeniably a DPS increase for the appropriate user, but it’s not a very exciting reward. Such negligible increases can drive players to do some weird things, such as skipping over tiers of gear or entire levels of content. This is particularly relevant when we’re talking about a new expansion. We don’t want level-85 players to have a reasonable shot at level-90 dungeons and raids (or PvP opponents) just because that content is balanced for gear that isn’t much better than what the level-85 players have."
I never payed attention to this part much but answers it all there,.. a smaller gap in ilvl wouldn't make the gear gear compeling enough or exciting. I disagree,.. but maybe im alone on this,.. I don't mind if ilvl are smaller from one tier to the next,.. but I guess I can see how between tiers a bigger gap is probably a better idea,. I don't belive within the tier, primarly from reg to heroic, the ilvl has to be so huge.. id still find a heroic pice and boss kill just as exciting and rewarding. am I alone here?
also when a new xpac hits,.. I am just as excited questing and getting to end game if there was no upgrades for me if I completed the previous xpacs end game,.. in fact id appreshate it more if I hit a new xpac and current heroic gear lasted me till I steped into a new end game 5 man or even the newest raid. am I alone here?
it makes more sence to me that if im questing in a lvl 60 area of vanilla, blastedlands, then headed into hellfire, the ilvl gap of the rewards wouldn't jump up all of a sudden,.. it should be a gradual smoothed over ilvl increase.. and if I had bwl gear twink and went on to lvl in bc,.. no gear would upgrade me till I hit shadowmoonvalley or wraths boringtundra.
I think bliz over estimates how big an upgrade needs to be in order for people to get excited over it, between teirs or at the very least , between xpacs..
so in the end I think I wouldn't mind such a huge gap of between tiers,.. while controlling the gap within the tier... and less of a gap between xpacs .
does anyone think I am underestimating the effect large inflated ilvl gaps between xpacs is important to keep gear rewards compeling and exciting?
and does anyone think large ilvl gaps within a tier, mainly norm to heroic, has to be so huge to make gear rewards compeling and exciting?
who would skip anymore tiers of gear or entire levels of content more then they do now if it was the case the ilvls wouldn't be as huge as they are now?