http://www.polygon.com/2013/8/23/465...ing-the-casual
Chilton says MoP has proven to be "very successful" for the company, game would be in "bad shape" without push to appeal to casuals.
http://www.polygon.com/2013/8/23/465...ing-the-casual
Chilton says MoP has proven to be "very successful" for the company, game would be in "bad shape" without push to appeal to casuals.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Okay. And?
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Agreed. Not a fan of every single choice made, but overall I agree. The game had some very vacant and gaping holes in it before they started innovating the genre by putting in extra shit for people to do. It's a more developed game now than it ever has been. Anyone saying anything less is a total troll with emotional problems.
Why is this a surprise? The "casuals" are the overwhelming majority of subscribers which means more money.
Feels like OP wanted to stir some emotions when in reality, it's common knowledge. This is 'Sky is blue' type of article.
This is pretty obvious. Especially when the only two categories people come up with are casuals v hardcore.
There is no point catering an MMO to hardcore people only. It's not a good business model. If you cater to casuals you get more happy subscribers.
It's supposed to come across as a surprise because the vocal people are the ones that hate the way the game has gone etc.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Money, money, money....Inn a game developers world...
Why would this be a topic OP?
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While it's worth noting WoW has always been the most accessible MMO compared to it's rivals (Even classic was still easier to get into than, sya, Everquest) I do agree it may be for the better that the game is focusing on being a game rather than a lifestyle.
I just have no idea what the definition of casual is anymore.
Err and? I really don't believe anyone likes to sit for 6+ hours on the pc nowadays for an endless grind like back in vanilla. It's good blizzard decided to make the game more casual friendly since 80% if not 90% of subs is mostly casual players.
So a business went with the times, making their product have a longer lifespan? What's the news here?
The demographic of a typical MMO player was a very small window. Yes, there will be people that aren't the norm. You'll have your 60 year old MMO player and you'll have your 15 year old MMO players.
The key demographic is getting older, and finding things to do with their time that aren't MMO related. In order for this game to survive, it needs to be marketed towards the younger generation of gamers. Unfortunately, that generation would rather play things like Candy Crush and Call of Duty.
It's sad to think about, but it just seems like it's time for RPGs to be cycled out for a while until they make a triumphant comeback. Like pogs.
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Yes Hello? 5 years ago called, they want their hot topic back!
Huh?
It's called business. RPGs themselves will never go away, but the MMO market is a very cyclical thing. This is fact, and can't be disputed. If Warcraft hadn't come along, it's incredibly likely that the MMO genre would have gone the way of single-player arcade games. Those have made a comeback in the vein of smartphone apps. Things you can play on the bus, on the train, on your lunchbreak, on the toilet, whatever.
When Warcraft finally loses it's steam, the MMO genre will go through a dark period until the new power horse arrives. I'm not some doomsday sayer. I still enjoy WoW, and I fall into the "key demographic" that I described above. It's still 'fun' to me. I don't get bored easily, I don't have ADHD like it seems like 50% of children under 15 have these days.
When you can look at this from a business side PoV, and not a fanboyish "It cant happen to us" mentality, it will make better sense. I am -not- saying your PoV is fanboyish, but generally speaking those who claim WoW will never die are of that mentality.