Last edited by mmocba105e19de; 2013-08-23 at 09:30 AM.
My Gaming Rig: Intel Core 2 quad q9650|ASUS P5G41-T M|2x4GB Supertalent DDR3 1333Mhz|Samsung 840 Evo 250GB|Fractal Design Integra R2 500w Bronze|ASUS Strix GTX 960 4GB|2x AOC e2770s 27" (one portrait, one landscape)|Bitfeenix Phenom Micro ATX
Don't hate my rig, there's nothing quite like the classics.
Wow, that lookse awesome! Well done.
If NamePlates are a problem (overlaying the map/buffs) you can try to set your top frame strata to "FULLSCREEN".
I hate the chat placement though. I would park those in the bottom edges anytime. In a UI like that I probably would use a threatmeter/scrolling combat text there. Or some more weakaura stuff. The most crucial spot in your UI should not be poluted by spam.
Last edited by mmoc48efa32b91; 2013-08-23 at 08:32 AM.
could one of you lua guru's help explain to me what is wrong in this code that is causing it to not abbreviate names like it's supposed to?
local abbr = Name(unit)
if abbr:len() > 20 and abbr:find(" ") then
abbr = abbr:gsub("([^ ]+) +",
function(text)
return text:sub(1,1) .. ". "
end)
end
return "%s", abbr;
Thanks for all the nice comments guys and also the constructive feedback :-)
Good spot! Will do.
I definitely see your point, and I kind of agree. For me it's not such an issue as the way I play I'm so used to having so little UI that for this interface I was actually searching around for things to fill the space up a bit, just to give it a different look :-) I think what it comes down to is that I make UIs for myself only, so the usability only really matches 1 player. I share them just for interest.
I plan to use a lot subtle brief sound alerts with this UI. It works so insanely well in arena with that GladiatorlosSA addon that I want to try do a similar thing with rotational things for PvE.
The idea was from RealUI, and Evn made some code for me a while back.
http://www.mmo-champion.com/threads/...-aura-movement
Thanks again for that Evn :-)
The method is mostly outlined in this thread. To summarise, you make a macro that simulates a click on the talent panel button, and also sends a custom event trigger to weak auras. You then make a bunch of auras that switch on and off when they receive that event. Finally, key bind the macro to the key that you normally use to toggle the talents window.
The taint issue that gets left unresolved at the end of that thread was fixed later by my guild mate by just altering the trigger macro slightly to be:
Code:/click TalentMicroButton /run PlayerTalentFrame:SetPoint("TOPLEFT",635, -395) /run WeakAuras.ScanEvents("EVN_O")
Last edited by Kaitain; 2013-08-24 at 04:57 PM.
Actually your idea on the talent frame popup is awesome. Creating a player model rotated on the bottom right and the cinematic black background. I really digg that.
@Kaitain, your UI's are really inspiring. I was wondering if you had previously explained how you handle your Unit Frames? For example, I can make weak auras for player frames that simulate health and power gains/losses, but how do I make those weak auras interactive so that I can right click them and get the interaction drop down?
I have all my skills keybinded, still I need to see everything. I cannot possibly even memorize all of them.
I dont believe any of you really memorize all binds in a way that you dont need to see action bar. Yet many people have only part of their skills visible during raid. I suspect they are not that good players to begin with. Instead people I know are good, have all their skills visible in user interface.
Last edited by mmoc090a203492; 2013-08-24 at 05:46 PM.
it's good regardless. i figured it out.. my problem was my variable >20 was set to high. i just set it down to 10 and works fine now.
it was a complete hurp moment for myself, because i can figure this crap out on my own, so i have not the slightest idea why i even asked. guessing between work, and school, i've been a little exausted.
I disagree. I personally don't have any "actionbars" visible. Since I can infact remember every single keybind, and not only when I'm playing.
However, there are several ways to display cooldowns of certain spells, allowing me to not have the actual actionbar visible at all times, but only when that spell itself is on CD, or has come off-of it's CD = reminding me to use it.
This allows me to have more clean areas on my screen,rather than having spells show that I have no use for at that time.
Ones UI rarely has anything to do with skill, it's a personal preference. Unless it's a sh*t UI that makes you perform worse ^^
Last edited by Crummy; 2013-08-24 at 06:58 PM.
Actually it's called muscle memory, and you can in fact, remember them all if you have played that character enough. I have 24 key bound, non-visible spells and 10 unbound, visible keys. As well as multiple bars that are visible only when I scroll over them. (Such as my menu bar) Visible keys that I already have memorized are a distraction from what I really need to be paying attention and more hindrance than help.
http://i.imgur.com/vHKZ4WM.jpg
What allows good players to hide keys that they do have memorized, to stay on track as far as cd's and rotation, are separate addons like weak auras. Saying that a player is probably not good because they play differently than you is pretty ignorant, and you would probably fair better with an open mind rather than an open mouth.