Originally Posted by
Thels
Sure, it doesn't have to be 7.5% to 6%. It can of course come in smaller numbers, but the ratios will be more or less the same. The chance of missing our most frequent HoPo generator is quite a bit larger than the additional speed at which extra HoPo is generated, so it's a loss in HoPo and thus lower SotR uptime.
The HPS from SS will increase, but the HPS from SoI will actually decrease with a bigger number.
Higher DPS could be true. I haven't recently simmed stats for DPS increase.
What is this magical "proper play" that increases your survivability, when CS is being parried, J happens to be on cooldown, and you need SotR to mitigate a boss ability?