45 Petabytes of Content? Do they add up all the data packages people download?
"At one time" does not equal "at any given time".Reading is hard? It says there are 460.000+ players online at any given time.
If my knowledge of the English language doesn't betray me, "at one time" means "at a single point in time" a.k.a. it's their record of simultaneously logged in people.
It's not just that. What always bugged me was that GW2 doesn't give me the possibility of evaluating my own performance. It sucks not knowing whether you did a good job or facerolled ridiculously. :/You don't get a good feel of how your spec is. There's no dps meters, no real way to gauge your contribution in a team. If I didn't play WoW for so long I wouldn't mind. But unfortunately, wow got me addicted to min/maxing
Last edited by Granyala; 2013-08-30 at 11:11 AM.
From my experience I knew more than 20 people who bought the game at launch or with preorder including myself; after a month or so, only 5 of those were still playing, after 4 months I logged in to see what has changed and none of them was still playing.
Thre are some aspects of the game that I liked like the envoroment, the graphics but the game fails horribly on gameplay: the skill sistem bound to the weapon is horrible and offers little customization/character planning and the game response to input is incredibly sloppy (in a game where to stay alive u have to dodge with perfect reaction....)
I still consider GW1 way better because it had a great gameplay, this one seems a game for casuals to me.
Same... Bought GW2 and quit after 2 - 3 days of early access. Terrible game.
I don't see why there is so much hate for GW2.
While IMHO it does fall short when compared to WoW it still is a decent game, especially when you consider it's free to play (and the cash shop isn't half as bad as most other f2p MMOs).
They did make a huge mistake not bringing over the skill system from GW1. Hunting down various elite skills and building new skill templates was one of the best things in GW1. I wouldn't call it terrible or the worst game I've played *cough*FF14*cough* but it definitely is a disappointment considering the huge potential it had.
Wow, that monk was amazing!! That's why I've always loved co-tanking with them =}
I am not sure why the want to compare GW2 box sales to MMOs.. it is more appropriate to compare it to Diablo2. I mean, isn´t it pretty obvious that less people are going to buy a box for $50 if they know it also requires $15 per month? But even still. GW2 sold less in a year, than MoP sold in 24 hours...
About the holy trinity. Anyone who ever played UO, or any game without the trinity knows the difference. At best, you have dungeons and boss encounters that are like scenerios in WOW. The mechanisms of the fights have to be dumbed down greatly. Yes, if you are anti-wow, then it is easy to say ´omg, it is great they don´t have the trinity´.. but in an actual game, it just does not have enough meat to make any time of meaningful endgame. Again, at best, you have scenarios.. which are fun, but definitely not as cray
Since they don't charge a sub, does it matter? They already got paid.
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This is the issue I have with other MMO's. I've tried Rift and Secret World and both games were really awesome, better than WoW but I quit playing because of this. It's amazing how such a little thing has a huge impact. Your character feeling rigid and floaty and not feeling like it's actually on the ground is very unnerving.
wow that monk X_X tanked about 10% in beserk. that guy kno's wut he's doing lol
Guild Wars 2 fastest selling MMO in History? Uhh Burning Crusade? or Wrath of the Lich King? maybe even Cataclysm? That is honestly the biggest lie ever.
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The reason why I hate Guild Wars 2 the most because they think 5 man dungeons in end game PvE content which it shouldn't be and they left out the most important system of all and that's the Trinity system. I enjoy being a tank, healer or dps in big groups of people.
Agreed.About the holy trinity. Anyone who ever played UO, or any game without the trinity knows the difference. At best, you have dungeons and boss encounters that are like scenerios in WOW. The mechanisms of the fights have to be dumbed down greatly. Yes, if you are anti-wow, then it is easy to say ´omg, it is great they don´t have the trinity´.. but in an actual game, it just does not have enough meat to make any time of meaningful endgame. Again, at best, you have scenarios.. which are fun, but definitely not as cray
GW2 has a beautiful world to explore and it's a lot of fun while leveling. If you take the time to enjoy the scenery, I think a gamer gets more than the boxes price in entertainment.
PvE Endgame however, can be ignored, due to the above.
PvP, me has no clue about.
WoW had 5 million subs within a year. Fastest selling MMO in history? Uhhmmm...
It's been easier for me to do anything in WoW including heroic dungeons/raids than some of the stuff in Guild Wars 2.
Yeah Mop sold so much because it was a new game with a new franchise right, right?, fucking idiot people talking on the website, why do i even bother replying to people that think WoW is still hard/good anyway.
And mop losing 2 million players also talks it own language here. Have fun with your skinner box game though.
Oh, gaming community. When will you stop shitting on every game you don't play?
They didn't say shipped, they said sold. And the only numbers I could find for concurrent players in WoW are 800k for Burning Crusade's launch, and 1 million for MoP. They also used the "highest concurrency" caveat, which means it was only recorded at its highest peak.
BC:
800k / 11 million = 7.3% concurrency
MoP:
1 million / 10 million = 10% concurrency
GW2:
460k / 3.5 million = 13.1% concurrency
So how are you measuring how "successful" GW2 is based on this number?
The only sales numbers I could find for MoP were that it sold 2.4 million on the first day (2.7 million in the first week). GW2 has sold 3.5 million so far.
As someone who plays GW2 as his main MMO I should straighten up few things. First of all, yes, the chart has a lot of PR bull*** in it, same as most such charts presented by developers. LoL's chart from few months back comes to mind. Blizzard also does that ("All WoW subs lost is becouse of Diablo III"). The point is, you should take all those PR releases with a grain of salt no matter from who they come from. That being said, GW2 as "fastest selling MMO" is probably not a lie, just some facts bending. They still sold ***load of games in the first month or two. TBC or WOTLK probably sold faster, but you can bend it and claim those are expansions and not new MMO-s. So yeah, facts bending, thats all to it.
Second thing. Yes, probably most of people who bought GW2 left it. Probably true. But to calling this game "deader than dead" is a fallacy on so many levels. People saying that GW2 is dead probably have no clue about what they talk about or didnt logged to it since months. The only time when I seen bigger masses of players in WoW was when expansions were launching. The only time when LA is not zerged is between 4 and 8 am. New meta events are always full of people and WvW is alive 24/7. The point is, GW2 feels actually more alive than WoW on most servers. Now sure, WoW has still more players, thats a fact. And it is also true that WoW has like x10 more servers which splits the population. If you ask me, Blizzard should cut the amount of servers they have by 50% and do some merges. I dont know how many people are playing GW2 right now but the game certainly feels very alive. It feels alive with 50 servers. Same as EVE Online feels alive with less than 500k subs (at least half of which are alt accounts) but since all people are packed on only one big server, it feels well alive. Which btw. is also a good news for all WoW fans becouse it means that even if WoW will loose 8 million subs, it will still be able to feel alive, all that Blizzard will have to do is to merge some servers or utilize more CRZ and this new connected realms tech.
And last thing a bit more IMHO. I see some people saying that controls and feel of character in GW2 feels bad. Well, I know it is a subjective opinion and I cant deny that someone is not liking it. But for me GW2 is actually one of few MMO games which does the "feel the character" right. Most MMO I try, the control feels very choppy and that was one of the key reasons why I left those games. WoW was king in this aspect for years but GW2 is the game which finnally does it right for me. I would even say that I like GW2 feel of character more than the one from WoW. After playing GW2, it is the WoW system which feels more choppy for me (maybe its becouse of old models and the fact you can cast 99% of skills in GW2 while moving). That is of course all my opinion so I am not stating that as an absolute fact. But on same level, please dont try to impose the "fact" that GW2 character feel is bad. As long as there are people like me who thinks that it is even better than in WoW (while WoW is still great), it remains just a subjective opinion.
PS. Lets all play what we like most and enjoy it. Be it WoW, GW2 or any other game, shall we?