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  1. #41
    Quote Originally Posted by Gimlix View Post
    Didn't the world first take like 1+ month to kill Ra'den?
    No Ra-den was dead in two weeks. Though it was also bugged, I can't remember for how long but I think Method mentions it in one of their interviews/blogs.

  2. #42
    Deleted
    Quote Originally Posted by Renx View Post
    No Ra-den was dead in two weeks. Though it was also bugged, I can't remember for how long but I think Method mentions it in one of their interviews/blogs.
    Method killed it during next reset after defeating Leishen and training for 30 pulls at the same week. first pull on second reset when they were able to kill him.

  3. #43
    Idk, There wasn't really loads to the LK 25 hc fight, there was just more individual responsibility to the fight than anything we'd previously seen in the tier. Personally, my vote goes to Rag HC - Having to learn an entire new phase, even getting there was difficult and the final phase was easily harder than the rest of it.

    Most hard encounters pre wotlk were just badly tuned imo, a lot of the vanilla bosses were just silly, it wasn't hard it was just really gimmicky.

  4. #44
    The Lightbringer inboundpaper's Avatar
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    Quote Originally Posted by IKT View Post
    -sinp-
    Holy shit someone needs to write one of these to Arena Net.
    Quote Originally Posted by Asmodias View Post
    Sadly, with those actors... the "XXX Adaptation" should really be called 50 shades of watch a different porno.
    Muh main
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  5. #45
    Quote Originally Posted by Dewote View Post
    So you didn't play during vanilla then.
    What i mean't was that there was no heroism to use. I had mean't to write no shamans in allaince and no heroism.

  6. #46
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    Quote Originally Posted by JudgePayne View Post
    What i mean't was that there was no heroism to use. I had mean't to write no shamans in allaince and no heroism.
    Aha... ahaa......

    What?

  7. #47
    Deleted
    Quote Originally Posted by JudgePayne View Post
    What i mean't was that there was no heroism to use. I had mean't to write no shamans in allaince and no heroism.
    Horde had NO bloodlust in vanilla and they had no paladins. Shamans had their "strong fights" as did the paladins.

  8. #48
    Deleted
    Fun one to think on. For some guilds, the hardest boss wasn't one with the most complex mechanics or with the tightest enrage timer. For a guild I used to do some raid leading for, the hardest boss I can remember was Archimonde. It was the hardest boss because it required each person to handle themselves somewhat and we had a lot of numpties!

    We eventually killed it when one night, after a lot of wipes I made a decision; "Next person to fuck it up can sit out the rest of the evening". We didn't have other people to bring in, we ended up killing him with 19/25 because 6 people were a liability to themselves and thus, to the rest of us.

    I think the hardest boss from personal memory was probably Twin Emps or M'uru.

  9. #49
    Quote Originally Posted by Ebinnaattori View Post
    Horde had NO bloodlust in vanilla and they had no paladins. Shamans had their "strong fights" as did the paladins.
    My point is that in current raiding environment heroism is used by nearly all guilds who have a mage/ shaman or hunter where in Vanilla there was no heroism.

    And yes paladins vs shaman both had there pro fights and bad fights but I liked that.

  10. #50
    Deleted
    Quote Originally Posted by aere1985 View Post
    Fun one to think on. For some guilds, the hardest boss wasn't one with the most complex mechanics or with the tightest enrage timer. For a guild I used to do some raid leading for, the hardest boss I can remember was Archimonde. It was the hardest boss because it required each person to handle themselves somewhat and we had a lot of numpties!

    We eventually killed it when one night, after a lot of wipes I made a decision; "Next person to fuck it up can sit out the rest of the evening". We didn't have other people to bring in, we ended up killing him with 19/25 because 6 people were a liability to themselves and thus, to the rest of us.

    I think the hardest boss from personal memory was probably Twin Emps or M'uru.
    Difficulty might change depending on guild ofc. I remember 1 guild that was stuck on morogrim in SSC and he was just too cockblock for them due the lack of decent add tanking. Our main tank helped them couple of times with him and they eventually cleared both SSC and TK before the prequest removal patch.

  11. #51
    Quote Originally Posted by aere1985 View Post
    I think the hardest boss from personal memory was probably Twin Emps or M'uru.
    I liked having a warlock tank during twin emps, old school pro lock plays.

  12. #52
    For me so far it was the hardest boss I did, got Realm First though

  13. #53
    LK heroic was very hard. But what actually made him live that long was the limited attempts.

    Also, "the list" is really irrelevant since bosses from vanilla are really not comparable, especially since almost all bosses that lived for very long were bugged to the point where they were unkillable.
    My addons:
    Announce Interrupts: Announces in chat when you interrupt a spell.
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    EasyLogger: Turns on /combatlog inside raid instances, and off outside.
    Simple class resource bars: Paladin Rogue Shaman Monk Priest

  14. #54
    As has been mentioned, the fact that so little gear dropped (3 or 4 items for 40 raiders right?) could also have contributed to older bosses taking more time. People simply got gear slower, so the bosses appeared more difficult. Now you can gear up so quickly that it's little wonder bosses drop faster.

    Point being, it's apples and oranges. When I hear something like "New raiders don't know what difficult is," I don't think we are really looking at this objectively. It was a different raiding situation back then. You had to go through each raid so that you could move on to the next. Though I'm sure people got carried, you couldn't level to 60 and get some accelerated gear like you could in BC+. Remember when you could buy BT level gear from Justice badges near the end of BC? That wasn't possible in Vanilla. You couldn't hardcore grind out heroics and gear up. Nor could you use PvP gear to fill holes. I remember using PvP weapons in BC all the time because they were so good and the slot was so critical.

  15. #55
    Deleted
    Quote Originally Posted by JudgePayne View Post
    Perhaps but this thread is about the hardest boss and i can tell you from first hand knowledge that the bosses in aq40 were the hardest bosses I have every fought in wow to date, The only boss that comes close is yogg 25 no lights.
    Depends entirely on your role.
    As a lock, most AQ40 bosses up to C'Thun were a complete joke. The same goes for Naxx - what made them dangerous was that a lot of abilities could simply oneshot you, but that's it. They weren't complex at all.
    People just sucked compared to nowadays.
    Last edited by mmocc02219cc8b; 2013-10-04 at 12:05 PM.

  16. #56
    Deleted
    Quote Originally Posted by Nivis View Post
    Depends entirely on your role.
    As a lock, most AQ40 bosses up to C'Thun were a complete joke. The same goes for Naxx - what made them dangerous was that a lot of abilities could simply oneshot you, but that's it. They weren't complex at all.
    People just sucked compared to nowadays.
    Twins, Huhuran,Viscidus. They we not a joke. C'thun just offered something totally new to raiding. tanks were in side roles during the fight and dps had to actually do dps to get C'thun down during the second weakness.

  17. #57
    Based on the gear you had at that level it's hard to say but I'd think yogg 0 was harder that or tribute to immortality if you wanna go more xD

    And if you wanna go back to your AQ day's how many of the 40 people could even RUN the game with that much going on I had like 10 FPS back then.
    Last edited by furydeath; 2013-10-04 at 12:11 PM.
    "We don't need Blizz to nerf the content. We need it to be less terrible." - Totalbiscuit

  18. #58
    Quote Originally Posted by Gimlix View Post
    But like out of the 40 people 20 didn't know what they were doing.
    The game has changed too much to compare.

    Classes had an extremely limited amount of abilities they used in vanilla compared to today, a person could only had 1 hot of each type on them, this didnt change til late into naxx, you could only add 8 debuffs on a target for a long time which changed shortly after the world bosses were introduced.


    The amount of tools players have today are crazy, and obviously blizzard balance classes alot more around the upcoming raid compared to what they did back then.

  19. #59
    Deleted
    Quote Originally Posted by Ebinnaattori View Post
    Twins, Huhuran,Viscidus. They we not a joke. C'thun just offered something totally new to raiding. tanks were in side roles during the fight and dps had to actually do dps to get C'thun down during the second weakness.
    Uhm. Viscidus and especially Huhuran weren't hard as a random dps. As long as your positioning wasn't off, there was little to watch out for.
    Twins were a bit annoying because of the Aggro reset and Dots, but other than that? DPS some adds, switch positions, DPS the right boss.

    It was tough for the raid as whole, yes, because the fights were relatively unforgiving. But not because they had overly complicated/many mechanics.

  20. #60
    Quote Originally Posted by Yoshitsuna View Post
    LK was gated, 50 attemps a week, they said it took them 187 tries I belive.
    Don't know where you got that 500 from, but that's not true.
    They also stated that their kill try had one guy beeing dced for most if not all of the fight, and that with the boss not beeing gated, they would have gotten him down before the first buff.
    It took Paragon 6 weeks to kill Lich King which means it had to be around 300 attempts on mains at least. 6 weeks on lich king means 60 heroic boss kills of loot making the fight that much easier every week. It's easy to say you would own the boss without limited attempts but in actuality it took 300 attempts with 360 more pieces of heroic loot than week one.

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