Poll: Which is your favourite WoW expansion?

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  1. #181
    TBC >>>>>>>>> Wotlk >>> Cata >>>>>>>>>>> MoP

    MoP was disarter from the start to the end. They took all the worst things from Cata and multiplied em by 10. Hoping the big sub loss will make Blizz changer their mind and do a proper next expansion.

  2. #182
    Quote Originally Posted by Vaelorian View Post
    Yeah me too - I mean I disliked going all the way to Uldaman and get my enchantmentrecipees etc. (disliked it but also loved that the game made me go out into the world) - but I have always wondered about this.

    I still cannot decide what sound is worse... The sound those Troggs made or the garglgarglgargl from Murlocs.

    I know that the Troggs sound to me = oh oh incoming death (cause they were pretty strong in Gnomeregan if you were lost and alone).
    I LOVE the murloc sound. In Vanilla I predicted an underwater zone with a capital of Murlocia. OK so Murlocia did not happen but we got an underwater zone! :P

    My priest friend in Vanilla HATED the fact he had to go to uldaman for enchants. but hey such was the game!

    Still the discs are a major sour point for me. We didn't even get a little nod towards them.

  3. #183
    Deleted
    Classic > TBC >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>dog shit >>>>>>>>>>>>>>>> wotlk >> cata >>>>>>>>>>>>>>>>>>>>>>>>>>>> garbage disposal >>>mop

  4. #184
    WotLK > TBC/MoP (kinda tied) > vanilla >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Cata

    TBC had much better dungeons, raiding and PvP. While MoP had better storytelling, questing and features. Not sure which I like more.

    WotLK has easily everything better

  5. #185
    One thing I like: LFR for alts (although I think LFR and Flex should be combined, there's no need for 4 difficulties)

    What I don't like: The lore was snoreworthy compared to Wrath and Cata. Even BC had meh lore (is KT -really- dead now?)

  6. #186
    I am Murloc! Seefer's Avatar
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    I'd put it better than Crapaclysm but not as good as WOTLK or BC
    History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.

  7. #187
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    Quote Originally Posted by Giscoicus View Post
    I beg to differ. Unlike previous expansions, things like should enchants and stuff thä were needed going forward were not behind rep. What was behind dailies was some valor gear. JP items. Mounts and crafting recipes which somebody else would actually grind out.
    Strictly speaking, the main weapon enchants (except Windsong and Colossus) were gated behind Golden Lotus rep. Which was a pain in the proverbial arse, as i'm somewhat certain none of the other professions required Exalted with a given faction in order to get the better recipes.

  8. #188
    tbc > wrath > mop > cata

    Personally, I like MoP so being 3rd on the list doesn't mean it is shitty by any means. My biggest gripe with Mists is the destruction of 5 mans. Scenarios are fine I suppose, I am not so lopsided on a view as of yet. To me it feels like there just isn't even a point to 5 man dungeons anymore. I remember the days of forming groups and having to travel 'vast' distances on your ground mount to get to the dungeon. Eventually it just all became too easy, you can fly to the dungeon, now you have a tool that zones you in automatically, and now of course, made it so easy that they are pointless. Then replaced with something even easier.

    I know very well the difficultly of the game will not go back to vanilla or tbc roots, but it felt right and purposeful to me.

  9. #189
    Quote Originally Posted by McNeil View Post
    WotLK > TBC/MoP (kinda tied) > vanilla >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Cata

    TBC had much better dungeons, raiding and PvP. While MoP had better storytelling, questing and features. Not sure which I like more.

    WotLK has easily everything better
    How can you say that Wrath had everything better when you just said TBc had better PvE and PvP, the core of the game?

    AoE spam dungeons were not good. Nor was the introduction of the dungeon finder since Blizzard can't stand it's ground and make challenging content, even if it requires group cooperation.

    Also oculus. And the Wrath BGs were awful. And most of the wrath raids were crap, even on higher difficulty, with Ulduar being too short of a patch.

    So what did wrath have better? A pug model maybe, but that is in the eye of the beholder. Same complaints from serious raiders for 10 and 25 lockouts as running flex, LOoking For Brainwaves, and their normal progression raid because they need the assurance of conquest of other BiS trinket/tier bonus.

  10. #190
    Over 9000! Santti's Avatar
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    Mop > Wotlk > Cata = Tbc > Vanilla.

    And MoP isn't quite over yet. There is apparently going to be 5.5, though it's probably nothing too big. Maybe something as fun as the zombie invasion thingie?

  11. #191
    My "favorite" expansion is Burning Crusade, but I recognize that this has more to do with nostalgia, the newness of the game to me, the excitement of the first expansion, and the people I played with then, than it has to do with the quality of the game at the time. If I'm ranking strictly by quality, I would have to go MoP > Wrath > BC > Cata.

    As of 5.4, MoP has struck the right balance with almost everything. Flex raids are the real capstone that makes this expansion the definitive best. Sure, Flex raids are just reviving a raid format lost since Wrath 10-mans, but Flex is even better... For one thing, I always preferred larger raids to 10 mans, and Flex mode provides that opportunity to have 15, 20, even 25 person raids.

    So, MoP has the winning formula. Funny enough, a lot of that has to do with rediscovering things that worked in the past that got forgotten or abandoned over time. Hopefully they don't screw things up again.

  12. #192
    Quote Originally Posted by Giscoicus View Post
    I beg to differ. Unlike previous expansions, things like should enchants and stuff thä were needed going forward were not behind rep. What was behind dailies was some valor gear. JP items. Mounts and crafting recipes which somebody else would actually grind out.

    I can start a new character. Never do a Mists rep and raid competitively once I get over the 522 hump. Sons of hordir and Therazane wouldn't let me do that.

    Also, the minimum dps for stone guards was what, 45k? Entrance level raids were easier than Challenge modes by a fair margin, plus 463 puts anybodie dps somewhere around 60k. Get up to Garajal on farm and gear up. Boom no rep.
    I generally don't pick nits, and it isn't a big deal. but you're wrong about how MoP was a year ago. It is very alt friendly now, but it wasn't then. Wrist enchants, leg enchants, and epic gear from Rep were all gated behind grinding. To compete for server firsts encouraged (if not required) grinding all the original reputations to get the best gear/performance possible for MSV and HoF. Blizzard has admitted they made a mistake with too much gating.

  13. #193
    I am Murloc! DrMcNinja's Avatar
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    WotLK > MoP > BC >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Cata

    - - - Updated - - -

    Quote Originally Posted by Giscoicus View Post
    How can you say that Wrath had everything better when you just said TBc had better PvE and PvP, the core of the game?

    AoE spam dungeons were not good. Nor was the introduction of the dungeon finder since Blizzard can't stand it's ground and make challenging content, even if it requires group cooperation.

    Also oculus. And the Wrath BGs were awful. And most of the wrath raids were crap, even on higher difficulty, with Ulduar being too short of a patch.

    So what did wrath have better? A pug model maybe, but that is in the eye of the beholder. Same complaints from serious raiders for 10 and 25 lockouts as running flex, LOoking For Brainwaves, and their normal progression raid because they need the assurance of conquest of other BiS trinket/tier bonus.
    Wrath had, in the very end (If you dont count the Shadowmourne DBWers rampaging through the arena) well balanced classes, which is something BC didn't even come close to. The rep was better in my opinion, although they could've limited the tabards a bit but it was a nice incentive for running dungeons. The end tier was still accessible yet difficult (No more than 10% of the guilds listed on wowprogress got to down Lich King HC and Sindragosa 25 HC)

    I do love Burning Crusade (from a ret PoV) but it still had sooo many flaws

  14. #194
    Mechagnome jd812's Avatar
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    well mop isnt over but so far id say mop has been a really good expansion with a lot of content over the shortest period of time so,
    Mop>Wotlk>Cata Didn't play in tbc so I really can not speak on it

  15. #195
    MoP > TBC > Vanilla >= WotLK > Cata

    But, the above is a mega generalization. There are a tons of aspects to an MMOG / RPG that the various expansions have got right/wrong over the years, to varying degrees. I won't list them all here, but some of them include:

    Leveling: Vanilla > All. Although that might've been more to do with how 'green' I was to the genre back then, and less to do with the objective quality of the experience (if such a thing event exists).

    Raiding: MoP > All. The heroic encounters are wtfawesomebbqsos. The normal mode is finally at the right place for those that are not yet heroic raiders (i.e. challenging and NOT faceroll like Cata or Wrath). Flex and LFR are just the icing on the cake, because they offer so much Flexibility (pardon the pun). The amount of content is fantastic: 5.0, 5.2, 5.4

    Dungeons: TBC > Vanilla = Cata (start) > all. Wrt 5-mans, nothing yet compares to the original heroic instances in TBC - Shatt / Arca / SV / SL. The Vanilla ones were cool as well, especially combined with the Tier 0.5 quest lines. The start of Cata comes close to the TBC experience but somehow still fell a bit short, and was completely gutted a short while after release. WotLK and MoP dungeons are o.k.

    Non-Instance Content: MoP >> TBC > all, but most expansion had 'some' non-raid stuff that was cool. Overall though: Dailies, 5.1, 5.3, IoT, Timeless Isle, Pet-Battles, etc all made MoP a non-stop awesome expansion for non-raiding. Stuff like the treasure room just blew me away. That said, special mentions go to: Silithus (Vanilla) - IoQD (TBC), original dailies Skettis, Ogri'la, Netherwing (TBC) - Wrathgate (WotLK), Crusader's Colliseum (WotLK) - Molten Front (Cata)

    Other stuff that would be important to compare is: Alts, Professions, PvP. I'm sure there is still more I haven't remembered atm.
    Last edited by Trifande; 2013-10-08 at 02:27 PM.

  16. #196
    WotLK>>>TBC>Classic>>>>>>>>>>>>>>>>>>>>Cataclysm>>MoP

  17. #197
    Quote Originally Posted by Vvulf View Post
    I generally don't pick nits, and it isn't a big deal. but you're wrong about how MoP was a year ago. It is very alt friendly now, but it wasn't then. Wrist enchants, leg enchants, and epic gear from Rep were all gated behind grinding. To compete for server firsts encouraged (if not required) grinding all the original reputations to get the best gear/performance possible for MSV and HoF. Blizzard has admitted they made a mistake with too much gating.
    You missed my point. YOU don't need those reps to have the enchants. You can buy them. Somebody who worked hard on the reps can make a profit from those who choose not o do them. This wasn't an option in Cata and Wrath, where shoulder enchants were behind rep. Get the rep or you have no access to enchants. I agree the hating part was irritating, raising a rep you don't care about for one you do, but the overall rep grind was not terrible.

    Advantage to grinding rep yea. Those coins and some VP gear. But in other expansions only way to get stuff was via rep, and you MUST have enchants.

  18. #198
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    As always, this is _IMO_ as in how much fun I had in base/expansion:
    TBC > Vanilla / MoP > WOTLK > Cata

    I'm one of those crazies who actually liked the chain potting and gathering of materials and things like down ranking spells. Even so, I feel that out of the recent expansions MoP has been the best in terms of pure raw fun.

    I liked WOTLK's setting (nordic) and storyline more though, the whole oriental thing doesn't really do it for me.

  19. #199
    Really loving how MoP is either loved or hated.

    My only complaint is the lack of 5 mans. Blizzard needs more people so they can churn those out on top of what they're already giving us each patch (scenarios, Timeless Isle type place, raids, LFR... maybe a new BG every now and then). To be fair though -- I don't even do 5 mans anymore unless one of my friends just dinged 90 and they need a quick gear up so they can do LFR. With the new Timeless Isle gearing up situation no one's asked me to do that... so I basically don't even run heroics anymore, just challenge modes.
    Quote Originally Posted by Oneru View Post
    Back in Molten Core in Vanilla, about 20 people up and the rest still being ressed. Cidet, our rogue, goes in stealth and moves up to Ragnaros. About 5 seconds later, Ragnaros aggroes and starts killing all of us again. Everyone is pissed and I whisper Cidet "wtf happened?!". All he replies me is...

    "Target has no pockets"

  20. #200
    MoP was the final nail in the coffin of WoW for me honestly. The game is nothing like it used to be. They've added things to the point it no longer feels like WoW to me, and that makes me sad. There's no challenge left to be had, no skill required, and the gear and spell inflation is just way too out of hand. Add in the extreme level of homogenization and this game might as well have four classes.

    The game feels too fake at this point. Take me back to TBC, heck maybe even WotLK days and I'd be happy.

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