I lied, warlocks are gods, hunters demigods (damage-wise). The frustrating thing about hunters is they do the same thing irregardless of the situation spamming the same buttons and mindlessly following their target with no thought of movement/positioning. Bad design
The only melee hurting this tier are dks/windwalker. Melee really need to calm down and take their frustration out on the outlying classes that are broken. That being warlocks and mages damage-wise and hunters class mechanics.
Last edited by Aboubacar; 2013-10-10 at 12:03 AM.
That is an advantage, yes, but I believe you're grossly over-exaggerating that advantage over what most ranged are capable of now. The ability to move and DPS is only advantageous to melee if they can move while staying within range of the boss, which simply is often not the case. Furthermore, I certainly would not call that a huge "melee perk" considering hunters (still a ranged class and your ignorance doesn't change that) also have that advantage and many ranged classes have pets or are extremely DoT heavy. I don't think the "perk" of being able to DPS on the move off-sets the ability to multi-DoT everything on Protectors for example.
Regardless, as I've already said (and others mirrored), almost every encounter becomes easier as you stack ranged, while conversely becoming more and more difficult (to the point of becoming borderline impossible sometimes) as you stack melee.
I found ToT to be fairly decent for melee. I didnt have to much issue with it. But that may be because they made it to that so many abilities just did not target us. Which in itself is horrible design. Even with melee not being affected by certain abilities, it did not make melee any more attractive to bring.
I do like it how they did not go with the same way of dealing with it in SoO. It feels cheap and ranged use it as a cop out and doesnt solve any problems.
If Dark Shaman didnt exist, id be a lot happier. Although I guess a lot of people would be. Theres very little room between survival and death in that fight if something goes wrong and for melee more so, its very dependent on how everything is positioned.
Last edited by Murderdoll; 2013-10-10 at 12:49 AM.
The core problem with ToT was that other then Qon there wasn't really a fight where you wanted melee but you wanted range for every fight and that Ra-den became the most melee unfriendly fight I think in the history of this game just ended the tier leaving a bad taste in mouth of melee.