Mailboxes are now an issue..? If ya don't wanna go somewhere then be an engineer with that portal mailbox thingy. Even if not constantly useable it's at least good for when you're just too far away from a regular one.
We already can join bgs, dungeons and raids without moving our character 1 step. Do we really need to make it so we can use in-game mail without moving our toons too?
1. Disable them from minimap?
2. Yeah, I hate walking to work and passing 4 post boxes, I prefer there to be only 5 or 6 in my entire town, they clutter the place up
3. The postboxes are so prevalent, first you complain that there's too many, then you complain you have to go to one to mail things to other characters?
Your method of having it in the interface speeds it up by what, 3 seconds?
It's subjective, although many feel they do so because they take players out of the game world and almost serve as a sort of speed-train from location to location.
Nothing makes sense anymore. We instantly teleport in an out of dungeons, we don't have to talk to people to form groups, we receive quest updates on the fly right in the interface, etc.
I feel like things like LFD and flying mounts are convenient in a bad way. They make you stop doing things which didn't use to bother you.
Mailboxes, on the other hand, aren't really something which adds anything to the game. I like their functionality, but I don't see any benefit in chasing after them just to open a letter.
I don't even have to walk to dungeons and raids anymore. Now we don't want to walk to mailboxes?
What next, we won't want to walk to quest objectives anymore? This is such a small thing that's barely an inconvenience, especially considering 90% of people sit in the main city waiting for queues anyway.
This is the first time I have heard anyone use the "immersion" argument against flying mounts.
Yeah just because those elements don't make sense, doesn't mean we need to keep adding elements that don't make sense. The point of MMO companies should be creating worlds not interfaces. You might think "mailboxes" add nothing to the game, but MMOs have tons of psychological aspects in MMO that you don't see in your face. Why don't we let players pick up items they bought in the AH right from the interface? Adding all these things make a game fell less "world" and more a interface full of instances.Nothing makes sense anymore. We instantly teleport in an out of dungeons, we don't have to talk to people to form groups, we receive quest updates on the fly right in the interface, etc.
It is not like there isn't a mailbox within 2 minutes of where you are anyway. This is a non-issue.
There is something to be said for the days when reputation on your server meant something. I never had much problem finding groups, and a lot of times I would just have people that I had run with before whisper me to go to runs.
With that said, having to find groups while leveling up has always sucked. Being able to queue while you quest is a good thing in my mind, since the group make up for leveling dungeons is really just a formality anyway.
Not having LFD at max level would be a good thing. And for those who would complain about the time spent finding a group, how are those queues working for you, DPS?
If they aren't broke, don't fix them. There are plenty of mailboxes in the game, and if someone is being a jerk and sitting on one with a large mount, there is usually another one fairly close by you could go to instead.
when all else fails, read the STICKIES.