It appears some (russian mostly but west eu too) guilds are utilising HoP on Bloodletting cast from Skeer effectively spawning no Bloods at all, this tactic makes the fight a lot easier as you can kill Hisek first and instead kill Skeer either before Locust at the end or when you normally kill Hisek. I have no idea why blizzard yet again allows an abiltity to circumvent one of the important aspects of this encounter, I believe that the majority agrees that killing Hisek first saves so many random deaths due to aim, multi shot or rapid fire.
This strat does require three tanks as you can't rotate HoP more than a minute and bloodletting happens every 35ish sec. Not to mention that even amber shield completely negates bloodletting cast too, so if you have three paladins until your tank picks up amber shield you won't have to kill skeer at all... I don't think they fixed fiery edge outrange trick either.
I've noticed quite a few guilds hiding their logs and streams for this boss (hello enraged revolution), do you think it is intended for bloodletting to be completely bypassed by a paladins ability? Personally I think it's BS and should be fixed, but I doubt Blizzard actually cares as it destroys the encounter to a degree where all you have to deal with is Locust and whatever active paragon (all skeer does is melee and nothing else).