My only problem with bindings (altough it's flex, it's proc rate should remain equal in all wings, right?) is that it doesn't proc with KTT at the begining of the fight, like, NEVER.
Is it only me?
My only problem with bindings (altough it's flex, it's proc rate should remain equal in all wings, right?) is that it doesn't proc with KTT at the begining of the fight, like, NEVER.
Is it only me?
I literally despise the amount of times i manage to get BBOYS to proc immediately on pull and bindings procs after Dark Soul finishes. Sure, it feels good when BBOYS procs a few seconds later and bindings is up first for huge chaos bolts but the variance in opener dps is just massively annoying.
I actually found it more reliable to not do anything on garrosh until the first set of adds reach us and be able to havoc shadowburn onto garrosh over single targeting him. Trinkets are too powerful
As an aside about itemisation not making a huge difference - running with 3 warlocks on garrosh hc we rarely noticed a huge difference in damage output despite myself having mastery>>crit>haste +burning meta and the other two with a lote more haste. My damage was much more centered around big chaos bolts/shadowburns than the other two, but we were always pretty close.
Question in regards to T16 4 piece. I currently have the 4 piece bonus, and should also be getting the legs tonight to have all 5. I currently have warforged Hood from Immerseus and Warforged shoulders from Ordo's bagged.
Do you all think it would be best to take my 4 piece from everything except the shoulders since its the only piece that does not have any Mastery.
http://us.battle.net/wow/en/characte.../Sohl/advanced here is what i have decided to stick with for reforging. Anything i should maybe change up? Not liking the haste over crit set up, my CBs are much smaller than when i went crit over haste. Oh and fuck you bindings! I keep coining CLOAKS.......
So I see a lot of Warlocks going expertise mastery for orange, and a lot going int mastery. Are they about equal?
More secondary stats versus more int
luckily im an enchanter so i am atleast capable of getting a bit more gold from such items than vendoring them but having coined the cloak twice, its the worst thing when you're using the legendary cloak. i wish they would just add a mechanic where you could just roll for a specific item at a lower roll chance.
Your personal gratification for a given tier (or lack thereof) should not be necessarily the same as your view of good or bad game design. For example, does your like (or dislike) of legendary weapons hinge on whether your guild awards you the first one available?
"I personally got lucky this tier, so the system is good" - not such a compelling argument for keeping it, because it equates a random outcome with overall design effectiveness.
In a game where we cooperate with other players in an organized team, I'm not in favor of any system where a potentially significant portion of the rewards are restricted to individuals. It's frustrating. The group loot that drops already has enough RNG involved (and even more got introduced with thuder/warforged), but at least the risk pool is shared amongst 25 players. Coins break that up into 25 different risk pools.
And no, loot from coins is not some pure bonus that Blizzard doesn't balance around. They take it into account as part of the overall "loot income" equation they use when balancing encounters, etc.
I didn't mean it from a sense of "i got lucky, therefore i am happy" so much as "without this system i'd be pretty boned in dps".
I've seen so many trinkets and weapons coined that have helped my guild that I'm happy the system is in place.
You could argue if it didn't exist then everyone would be non the wiser, but it's nice to have something to fall back on when the items you need just won't drop.
I'd prefer the same number of items drop overall, but that those that currently drop through coins just drop for the raid instead....and then the guild assigns the loot accordingly. If total drops were the same your guild would still have gotten all those weapons and trinkets, difference being you'd have been able to distribute as you wish for your loot system. Maybe it would have come out the same as the coin gods dictated, but more than likely there would be at least a few places where upgrades could have served the team better if they were awarded to someone else.
I have no issue with coins on LFR or Flex. The loot and progression there is essentially individual, and coins are really there to help minimize (to a small degree) the RNG there. But they have the opposite effect in organized raiding, they increase the RNG and worsen the distribution (or at a bare minimum do not improve it). When we organize a team for 25-man raiding, i'd like to see the rewards (all of them) as part of the fabric of that system.