You're obviously confused about what the word "unacceptable" means. If it's unacceptable, it won't be accepted. If you keep playing the game, you're accepting the fact that night isn't that dark and playing anyway. I'm not saying night looks good, I just think hyperbole is dumb.
I'd loooove to see Durotar at the level of night where the red dirt and rocks look more blue. I don't actually know if it works like that, but for some reason I have this memory of red rocks looking blue in the right level of light.
I had never heard of a single person complaining about it being dark at night during vanilla, and I lived in Japan when I was playing vanilla... so it was always night during the day for me, and I mostly played with aussies (this was before oceanic servers were a thing) and nobody ever bitched.
It seems to be a decision Blizzard made on their own, one that most people didn't even really seem to notice until recently.
Slaying 8bit dragons with 6 pixel long swords since 1987.
I'm not usually one for the "Vanilla was better!" hijinks, but in this case I think the OP clearly has it right.
Im pretty sure, like mentioned previously, that the only complaint about the day / night cycle was because of how it was in real time; such that people that played at night, only saw night, and those that played in the morning only saw daylight. I never understood why it wasnt on a much shorter cycle, like in previous games such as DAOC. If I remember correctly though, blizzard didnt like the idea of faster cycles because it felt "jarring" to the player to go from day to night and back within an hour. Again though, this is blizzard 2005 talking about how they percieve the players enjoying their content, rather than...I dunno....letting the players voice how they enjoy their content and basing it on that.
Im glad they dont do that anymore...... ^.^ .
I know the constant orange is headache inducing, I used to actually like being there at night since the colour tone 'cools down' and felt colder and less obtrusive.
NOW though I cannot stand to be in Orgrimmar unless I have to be. As you can tell I fucking hated Cataclysm for this reason. The shrine is a welcome reprieve.
I have eaten all the popcorn, I left none for anyone else.
This really does seem like something that should be a client side graphic option.
In the Beta there were lanterns, and light mattered I guess.
There are actually graphics mods that can help recapture some of that glory.
You should use Imageshack instead of 4chan.
They've explained this before. The nights became brighter at the same time they implemented the new lighting engine in... either Cataclysm or Mists, I forget. The one that added procedural shadows for the entire environment, which I believe is an ultra setting. Anyway, the night time lighting conflicted with the procedural shadows and made them look weird, or something like that.
They've started work on fixing it. They were going to do a limited test run in 5.4, in Stormwind, Orgrimmar, and the Vale, but they seemingly put it on hold, perhaps until Warlords of Draenor.
Last edited by Kathranis; 2013-11-20 at 04:59 AM.
Or could it be that elitists are deciding their preferences should be forced upon everyone, and will whine endlessly when they are not.
Pot calling the kettle black.
Here you are complaining that your preferences should be the norm, but are complaining when those of someone else are forced upon you.
Talk about hypocritical.
Whatever the effect, it is not going to suit everyone.
It gets dark at 5 here now with daylight savings but the day/night cycles didn't change in game. I want my money back.
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.