With all the catch-up mechanics and the low amount of uses that old enchants/crafted items/gems/etc see I was thinking it was time the whole system got a revamp.
Like most things in WoW professions only matter at the max level, before that it is just a minor benefit at best, or at worst a time-sink.
Would it not be much better if professions were much more useful during the leveling process and were less about who buys all the lvling mats from AH instead and more about who actually goes out in to the world to actually perform that profession?
What if low level mats can be gathered by anyone? Whether you are a herbalist and alchemist at lvl 3 and happen to come across a bronze mining node, you can still mine that node.
Gathering professions however, do give you a bonus to the yield. A miner might gets 5 bronze ores, but a non-miner might only get 1-2 bronze ores.
Levling a profession is also removed. Instead of levling the profesion it matches your current character level. So in order to craft new recipes or gather highlevel mats you just need a character of the appropriate level.
But what would stop a person from switching professions to gather mats and then back to craft an item? Well for starters, each profession comes with a ramp-up time. The first day of your profession you can craft/gather items to a maximum level of 5, the second day, 10, then 15, 20,25,30, etc. So it will take 18 days before you will be able to craft lvl 90 items or gather lvl 90 mats. (Ofc if your character is for example at lvl 57, even after 100 days he can't gather or craft items above lvl 57) And you can't just sit and wait, no to get the 5 lvls of increase you will have to do that professions daily quest.
If you stick with your profession, this ramp up time is not a limiting factor, but it protects invested players from being usurped by players who would constantly switch professions now that the levling aspect has been removed.
What are the benefits:
-No more trivial levling, which is maybe nice at the start of an expac, but becomes only about gold shortly thereafter
-No more wasted nodes during lvling for alts/new players, as everyone can gather low level nodes/herbs/etc (minus the profession perks of increased yields)
Let's talk about the second benefit.
What's so good about this? Well not much, but that is why I propose to have NPC's with each profession!
Say you are a mage with herbalism and alchemy, but find a lot of cloth and have enough to make a new item for your character. At max level this is fine, but as a low level character, whether on a new server or a new player, it is hard to find someone to spend the time to craft what you need or it becomes too expensive for a new player. So to fix that, the new player can just take his mats to this NPC and have the NPC craft it for a fee that is proportional to the level of the item. This way new players can still use the old recipes that most players CBA to waste time on.
In order to keep max level professions as they are, the NPC's only have access to the recipe's of the previous expansion. So currently they can create Cata stuff, and when WoD is released they can do the MoP stuff.
Problems with this revamp:
-If everyone can gather everything from a previous expac (even at a reduced yield) competition for nodes can increase dramatically, causing people to drop gathering professions all together.
Solutions:
-Balance the increased yield so that it is only beneficial to mine/pick a node if you happen to come across it, not as an active way to gather materials for a non-gathering-professions-character
-Besides increased yields, characters with the gathering profession have additional benefits: They have access to certain phased nodes that only people with the profession can see. Only they can track the nodes on their mini-map. They gather faster than non-gatherers. Only they can find the rare items within nodes (others only get the basic ore, plants, etc. No gems or pets or whatever)
-To combat the fact that leveling characters might not come across enough mats during leveling to make use of them, the required mats for old content recipes (every recipe from a previous expac) will be reduced.
It looks a bit complex at first, but that is only because a lot seems to change, but when you think about it, the only things that really changes is how professions level up and that low-levels will have easier access to other professions through gathering their own mats and NPC's to craft the items for them at a not-ridiculous cost.
Remember, they can only gather materials from the previous expac. No current-content nodes will be gathered by non-gathering-players. No current content gems/weapons/armor can be cut/crafted by people without the profession.
This change is for two reasons:
-Make professions useful while levling
-Remove the stupid leveling process of professions Which is either: Buy all the mats from AH = gold requirement OR gather the mats (old content and new content) yourself = time requirement. Both of which are horrible and are better replaced with the ramp-up profession daillies and professions levling with your character.
Do you think this would work?