Poll: 4 months out, how many players should've been able to defeat H Garrosh?

Page 61 of 82 FirstFirst ...
11
51
59
60
61
62
63
71
... LastLast
  1. #1201
    Quote Originally Posted by melodramocracy View Post
    This relies on the highly questionable idea that every player in sub-heroic content actively wants to participate in that content to begin with.

    Should we get rid of gladiator mounts too? Even fewer people attain those. Maybe MMOC should run stats on how many players have acquired all sorts of rarities in game, there's even more dev hours to be streamlined by removing these things.
    Hey, atm Gladiator is less prestigious than H Garrosh

  2. #1202
    Quote Originally Posted by cabyio View Post
    You can assume all you want ass. I am very successful at my job and I have fun doing it. I lead a team of developers and I do it very well. Why is it immature to want people who make games to not be money grubbing whores.
    I guess you have no issue with your team spending time having fun rather than working? Yes, mature adults often wish painful deaths on others.

  3. #1203
    Quote Originally Posted by Blur4stuff View Post
    WoW would be a better game for more people if they didn't bother with heroic raid content. If they spent that effort on something more people would use they would retain more subs.

    Nothing wrong with having difficult content, but the numbers are too lopsided on this. It's hard for heroic raiders to hear the truth because they usually consider themselves to be more important. It's never fun to hear that other people matter more than you do.
    Making the peak of content in the game LFR difficulty would make it better? No. It would make a lot of faceroll easy content that is done in a day.

  4. #1204
    The Insane Aeula's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    Nearby, preventing you from fast traveling.
    Posts
    17,415
    Heroic raiding dosn't really interest me, it's alot more effort for gear that's only slightly better, i can pretty much solo any content pre cata, i don't need more gear, so i have no reason to do heroic raiding.

  5. #1205
    Quote Originally Posted by Pann View Post
    I guess you have no issue with your team spending time having fun rather than working? Yes, mature adults often wish painful deaths on others.
    Working does not have to exclude having fun. Work can be fun. I feel sorry for you if you do not have fun at your job. That must suck.

  6. #1206
    Quote Originally Posted by Paarthurnax View Post
    That line of thinking is bullshit, and it makes me think you don't even play this game anymore. Or at least you have some sick love/hate relationship with it still. The game used to be hard, very hard actually and it thrived then. People had to make the choice of either getting better to see/experience the content or missing out, most people rose to the occasion in some degree and the game benefited from an educated player base that didn't expect content to be spoon fed to them. The game also had a grand sense of wonder and a real sense of journey to it, when you had to WORK to see results. People WANTED to be that rogue sitting in Shatt with dual warglaives or those fully t6 decked out bad-asses with fancy mounts/titles.
    If people were so intent on being that rogue why are we not seeing high levels of raid participation in this or any previous expansion? The reality is that the majority of players did not even notice that rogue.

  7. #1207
    Quote Originally Posted by cabyio View Post
    Working does not have to exclude having fun. Work can be fun. I feel sorry for you if you do not have fun at your job. That must suck.
    I've heard happy workers produce better. I dunno if it's true, but it sounds nice =P
    Quote Originally Posted by Elrandir View Post
    My starfall brings all the mobs to the yard.
    Laurellen - Druid Smiteyou - lol holy dps

  8. #1208
    Quote Originally Posted by cabyio View Post
    Working does not have to exclude having fun. Work can be fun. I feel sorry for you if you do not have fun at your job. That must suck.
    Agreed it does not but fun should not be the primary focus at work which is what Kotick was saying and that caused you to go off on your very bizarre and completely inappropriate rant about how he should die a painful death. You do realise that people have found themselves before a court for making such remarks?

    - - - Updated - - -

    Quote Originally Posted by gamingmuscle View Post
    I've heard happy workers produce better. I dunno if it's true, but it sounds nice =P
    They must have been fucking miserable when they made the Timeless Isle.

  9. #1209
    The Unstoppable Force THE Bigzoman's Avatar
    10+ Year Old Account
    Join Date
    Mar 2012
    Location
    Magnolia
    Posts
    20,767
    Quote Originally Posted by MasterOfNone View Post
    Shoe fits. Don't bitch about something giving an impression of yourself then turn around and try to play the neutral. You come across ignorant enough as it is.
    Considering your baseless labeling, I find this statement ironic as shit.

    Bitching about game quality being disposed of in favor of accessibility does nothing to imply an elitest attitude. Your assumption is pure shit.

    - - - Updated - - -

    Quote Originally Posted by Pann View Post
    If people were so intent on being that rogue why are we not seeing high levels of raid participation in this or any previous expansion? The reality is that the majority of players did not even notice that rogue.
    Because the environment that Paarthurnax spoke of is in the realm of yesteryear.

  10. #1210
    Quote Originally Posted by gamingmuscle View Post
    I honestly cannot understand how people don't think blizzard is trying to produce the best game they can. They take their time with everything. They are painfully slow, and not just iterating quickly for cash grabs like the CoD and similar titles. You may not like their choices, and in your mind their products may not be good as they once were. But that is different. Something can be well made, and not well received.
    Wasn't my point at all. I'm saying they are a business. Subs first game second. If something gets in the way of subs, you can bet your bottom dollar it will be changed or something new will come out to appease the masses to bring the subs back. Are they ever going to get back to where they were? Probably not. It's not impossible just not likely. I think a lot of people got tired of the game for whatever reason and just left. They had their day in the sun. I think it could have lasted longer with some key changes, but hey nobody expected it to realistically get as enormous as it did. So overall from a business perspective they did good. From a players perspective I think they did good. Is it the best? No but it's sufficient and far better than most other games.

  11. #1211
    Quote Originally Posted by Pann View Post
    Agreed it does not but fun should not be the primary focus at work which is what Kotick was saying and that caused you to go off on your very bizarre and completely inappropriate rant about how he should die a painful death. You do realise that people have found themselves before a court for making such remarks?
    Kotick said, "...was to take all the fun out of making video games." ALL. ALL. This man cares nothing for the culture of gaming. All he cares about is can he get your money. If he could do that by selling you a steaming pile of shit, he would.

    As for wishing people a painful death. Yes, there are many people that I think make the world a shitier place to live. I would be very happy if they were removed from this world and even better if it was not a nice exit.

    Also, not threatening here. Having fond thoughts about someone getting their due is not illegal. If making that comment about Kotick would get you in trouble, half the gaming internet would be in trouble.

    Anyway, I've drug this way too OT. I just think that the more the developers can subvert Koticks wishes the better.
    Last edited by cabyio; 2014-01-13 at 09:33 PM.

  12. #1212
    Dreadlord Paarthurnax's Avatar
    10+ Year Old Account
    Join Date
    Sep 2011
    Location
    Throat of the World
    Posts
    821
    Quote Originally Posted by Pann View Post
    If people were so intent on being that rogue why are we not seeing high levels of raid participation in this or any previous expansion? The reality is that the majority of players did not even notice that rogue.
    Id wager they did notice, but back then there was content just out of reach for allot of the wow population and getting to BT/Sunwell required you to work your way up through previous tiers (i won't say that method is better then what we do now). But it creates a sense of progression and personal journey. Player retention is about getting people invested in their character progression and what progressing means to that person. When you have to work hard for something the reward is that much sweeter.

    Blizzards knee-jerk reaction to the Cata debacle is ultimately where most of our problems lie, WOTLK make content more accessible then ever to everyone, while we didn't have LFR you could pug 10 man pretty easily and see LK dead with your own eyes before the expansion was over, we also were in ICC for over a year so people had time. Key thing was that is the only way to see LK die, form a group have the gear and knowledge and then go kill him, not hit the queue button and be semi-conscious and still kill everything. The whole system worked, it had its flaws but it worked.

    Cata took allot of that free stuff away initially and made people REALLY work for it and the intro raids while well designed were just too hard for most players and people left in a hurry, ever since then Blizz has been throwing stuff at that demographic to keep them from leaving but in giving them what they wanted (to see all the content at their own pace/difficulty) they hurt the game in the process as the vast majority of the player base has nothing keeping them subbed during the lull between content patches.

    And thus the content difficulty/release schedule arms race begins.

    "I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
    --Bilbo Baggins
    Paarthurnax | Peijing

  13. #1213
    Herald of the Titans
    10+ Year Old Account
    Join Date
    May 2013
    Location
    The Frozen Wasteland
    Posts
    2,974
    Quote Originally Posted by Paarthurnax View Post
    Now that players can hit 90 in 2-3 weeks of leveling then spend a few days doing 5 mans/isle stuff and then go kill Garrosh and effectively see all the content there is to see in the game.
    How in the hell is killing the current tier end boss in LFR "all the content there is to see in the game"?

    If that's what a player thinks, fine, but that's just willfully ignorant.

    If you're expecting people to take that argument seriously, you have some perspective problems of your own.

    - - - Updated - - -

    Quote Originally Posted by cabyio View Post
    Kotick said, "...was to take all the fun out of making video games." ALL. ALL. This man cares nothing for the culture of gaming. All he cares about is can he get your money. If he could do that by selling you a steaming pile of shit, he would.
    You seem to have a profoundly incorrect understanding of Bobby Kotick.

  14. #1214
    Quote Originally Posted by Paarthurnax View Post
    Id wager they did notice, but back then there was content just out of reach for allot of the wow population and getting to BT/Sunwell required you to work your way up through previous tiers (i won't say that method is better then what we do now). But it creates a sense of progression and personal journey. Player retention is about getting people invested in their character progression and what progressing means to that person. When you have to work hard for something the reward is that much sweeter.
    People interested in raiding noticed. I completely agree with you that the key to player retention is character progression the problem is that Blizzard are trying to funnel everyone into raiding and raiding, whilst being very successful at retaining raiders, is not holding onto the more casual majority.

    The big problem with difficulty is that often players find themselves having to rely on others and they can be unsuccessful no matter how good they are and how well they play. In turn this encourages players to seek players of similar ability to play with rather than playing with friends and lesser skilled players often find themselves left out in the cold.

  15. #1215
    Quote Originally Posted by Pann View Post
    The big problem with difficulty is that often players find themselves having to rely on others and they can be unsuccessful no matter how good they are and how well they play. In turn this encourages players to seek players of similar ability to play with rather than playing with friends and lesser skilled players often find themselves left out in the cold.
    Yes. And the more finely Blizzard slices the difficulty, the more gradually they ramp it up so that people are playing closer to the limit of their abilities, the stronger the incentive becomes to ditch those who aren't as good as you are.

    The other pernicious effect of this is to make it very important to gear up as fast as you can. If your gear falls behind, you have a greater chance of being ditched. The game design incentivizes players to consume the content at top speed.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  16. #1216
    Quote Originally Posted by Shiny212 View Post
    Don't think it's only because people were unable to clear it, but because the entire game has been in decline and less people even bothered trying. There's also the fact that since the entire journey to the raid has become so godawful easy players are awful when they're actually able to try the HC raids and get destroyed. It's a mess, hoping WoD improves the numbers.
    ... It means wow was in decline in Vanilla. In BC, in LK ? I don't remember the numbers to be higher in thoses times for the hardest content.
    _____________________

    Homophobia is so gay.

  17. #1217
    Quote Originally Posted by MasterOfNone View Post
    Wasn't my point at all. I'm saying they are a business. Subs first game second. If something gets in the way of subs, you can bet your bottom dollar it will be changed or something new will come out to appease the masses to bring the subs back.
    Something "new" came - Hearthcrap and heroes of bullshit or whatever. Blizzard doesn't only have one product.

  18. #1218
    Dreadlord Paarthurnax's Avatar
    10+ Year Old Account
    Join Date
    Sep 2011
    Location
    Throat of the World
    Posts
    821
    Quote Originally Posted by Pann View Post
    People interested in raiding noticed. I completely agree with you that the key to player retention is character progression the problem is that Blizzard are trying to funnel everyone into raiding and raiding, whilst being very successful at retaining raiders, is not holding onto the more casual majority.

    The big problem with difficulty is that often players find themselves having to rely on others and they can be unsuccessful no matter how good they are and how well they play. In turn this encourages players to seek players of similar ability to play with rather than playing with friends and lesser skilled players often find themselves left out in the cold.
    And that justification for the elimination of heroic raiding as a whole? I highly doubt that will fix the issue. I do agree that guilds and personal relationships in game also play a big part in keeping people in game and playing. Raiding 12 hours a week with a bunch of people you like elevates the game to another level. Where as doing random LFR/flex content is some random social guild almost hurts your chances of moving on to harder content.

    I think the combination of eroding game community and content anyone can fully see even w/out putting forth any real effort doesn't lend itself to long stays.

    "I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
    --Bilbo Baggins
    Paarthurnax | Peijing

  19. #1219
    Quote Originally Posted by Pann View Post
    The big problem with difficulty is that often players find themselves having to rely on others and they can be unsuccessful no matter how good they are and how well they play. In turn this encourages players to seek players of similar ability to play with rather than playing with friends and lesser skilled players often find themselves left out in the cold.
    Why is that a bad thing. I think in most human activities people try to seek out others with similar ability levels.

  20. #1220
    Quote Originally Posted by Normie View Post
    How in the hell is killing the current tier end boss in LFR "all the content there is to see in the game"?
    For players that care only for the story, it is. Story wise there is no difference between LFR/Heroic. Problem is those doing it in LFR would not do the content otherwise. He seems under the impression that just having this un-obtainable apple dangling out their was some kind of motivation for players to stay. I say that is bullshit. 3 out of every 4 players quit during Vanilla/BC and possible Wrath. I forget exactly were the 35million cut off was. I actually expect better player retention now, than in vanilla/bc.
    Last edited by gamingmuscle; 2014-01-13 at 10:00 PM.
    Quote Originally Posted by Elrandir View Post
    My starfall brings all the mobs to the yard.
    Laurellen - Druid Smiteyou - lol holy dps

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •