you play, don't read lore? they are pretty selfish race that wants domination of druids.
you play, don't read lore? they are pretty selfish race that wants domination of druids.
I do care very much about lore, and yet I still think that there should be almost* no race / class limitations. It's only realistic that there are outliers in every race. Guild Wars 2 has no such restrictions and neither I nor anyone else seems to think that their lore suffers for it.
* Death Knight is an exception because it's a profession with a certain timeline. Pandaren DK's would make no sense at all, Worgen DK's make little sense as it is.
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Why would it be terrible? I think it would be great. From a RP standpoint, I'd find it very interesting to come up with sensible concepts for a gnome paladin or tauren rogue. Why not?
And there are outliers. But they tend to be enemies because the cultures within the alliance/horde of their race rejects them as goes and not allies. The culture they are in does not gree with certain things, and as a result of their upbringing, a night elf won't go from praising Elune to using the light like a paladin does, a gnome won't go from machinery to Druidism and a Tauren won't pick up demonic magic.
Warlock Draenei are enemies, and are not accepted by the Draenei of the alliance. There are outliers, but thu are not allies.
NE Paladins using the Light might not be possible, but NE Paladins in the vein of Elune might be. Keep in mind that Tauren are only Paladins for gameplay reasons, as are NE priests (gameplay wise, both use the Light, but that's not the way it is in lore. Tauren are more like sun Druids than paladins, and NE pray to Elune, not the Light). Both are vastly different in lore than they are in the game, and certain race/class combos could be similar. For example, I believe NE Paladins could get by as more similar to Sentinels and the Sisterhood of Elune, and be represented as Paladins in the game.
I don't support the tauren paladins either. But tauren still look to light, not moonlight for guidance and power. They are a stretch, a great stretch, but night elves are even more of one.
Priest is less tied to "the light" than the paladin order. Priests are pretty much just any leader of worshipers, regardless of what they worship. the paladins however, worship "the light". Tauren worship "the light" in the form of the sun. Elune is not a form of "the light" night elves do not worship the light, they worship elune.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
According to Loreology, Elune's power is similar to the Light. And besides, even the first paladins in Azeroth were just Warriors and Priests. The Archbishop and Lothar worked together to create them. Uther was originally a knight, a simple pious warrior. Turalyon was a Priest first. The other 3 first Paladins were the same, Priests or pious warriors. The Sisterhood is already pretty much Warrior-Priests, it's little more than a "hop, skip, and a jump" from that to a Paladin for gameplay. Perhaps there's a group in the Sisterhood who decide to take a more martial role, or something. Anything is possible, and I don't see it being that bad if it's done right.
And the Sunwalkers praise An'she (the Earth Mother's eye, the Sun in their culture). And besides there's a tweet from Loreology (Blizzard employee) who said that Elune's magic is similar to the Light. As I said, we have Elune, a religious figure. Her priests are more warrior-priests than anything, similar to paladins. And we have the Sunwalkers and Blood Knights, two other orders that are paladins in the game, but aren't praising the Light at all.
To clarify, Sunwalkers get their powers from An'she (and are more Druids than paladins), and Blood Knights get theirs from the Sunwell (some do praise the Light, others don't, either way all Blood Knights channel the Light through their innate racial connection to the Sunwell). It's not much of a jump for NE Paladins, and if it's done right, it could be an awesome addition to NE lore.
Firelands certainly appears to be shamanism at hand with druids of the flame (which also begs the question of their ability to 'ascend' into fire cats and what that actually counts as), but for a lot of their spells such as typhoon and hurricane - is it calling on the power of the elemental spirits (doesnt seem like it) or weather manipulation / primal magic?
Sure they do, they always have. Just that in BC it was the stolen light from a Naaru, and after that it was from the Light-blessed Sunwell. Even Tauren Paladins and Priests worship the Sunlight
According to the novels, it's weather manipulation. Foe example, Malfurion gathered clouds together and created lightning, as opposed to asking the elements for a storm.
This. Although if they made Goblins able to be shaman (although, they are slight "perversions" of shaman, considering their totems are miniaturized oil rig looking mechanical ones) I'm sure they could figure out some way to implement Night Elf shaman as well. (A splinter group that doesn't hold Elune in the highest regard, perhaps.)