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  1. #21
    Wow, it never saw a change like that to charge coming.

    It was fine how it was, maybe there is too much mobility with intervene, banners and heroic leap + charge, but charge as a stun was fine.

    Charge's stun/interrupt was pretty damn useful in PvE, not critical, but it was a good tool.

  2. #22
    I don't think the charge change is correct, that would be insane. Let's see what happens, it's only PTR.

  3. #23
    Please just remake warriors into Diablo 3 Barbarians. After playing a warrior for 9 years, that's what I'd like to be.

    - - - Updated - - -

    I'm not so sure it's a final change myself.

  4. #24
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Yig View Post
    Please just remake warriors into Diablo 3 Barbarians. After playing a warrior for 9 years, that's what I'd like to be.

    - - - Updated - - -

    I'm not so sure it's a final change myself.

    Don't call them barbarians though. Ugh...
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  5. #25
    Stood in the Fire ApeDosMil's Avatar
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    Maybe they are going to bake charge stun into one of the talents? That way its not base, but a choice. That said, first class I ever rolled was warrior, and this does upset me. (as someone who plays multiple classes though, warriors needed a nerf, but this? No)

  6. #26
    As a warrior pve main this makes me very very sad if it goes live.

  7. #27
    Charge: Charge to an enemy, stunning rooting it for 1.5 sec. Generates 20 Rage. 8-25 yd range. Instant. 20 sec cooldown.

  8. #28
    Iconic warrior ability changed/nerfed.
    that is a bold nerf for pvp reasons :S

  9. #29
    nooooooooooooooo please don't make my shitty timeless isle pole-arm (that fucks up my transmog) better so it takes me longer to replace T_T

    i hate this fucking pole-arm, and i'm too nervous/shy to do raidfinder to get an axe or sword :/

  10. #30
    Quote Originally Posted by Cernunnos View Post
    another patch, another nerf (because of PVP reasons) to warriors.

    Getting real sick of my class getting constantly toyed and tweaked with because of PVP.
    pvp gets screwed over by pve a million times more than the other way around.

    i dont even get how you possibly need a stun on a charge for pve to begin with despite you have literally 2 more stuns and 2 more interrupts.

    keep crying over nothing.

  11. #31
    Deleted
    Sounds like a fix for warriors rather than a nerf. Keep em coming

  12. #32
    People still use first aid?

  13. #33
    Quote Originally Posted by saltyharbls View Post
    Sounds like a fix for warriors rather than a nerf. Keep em coming
    Is it you GC?

  14. #34
    Quote Originally Posted by SpriggsTheWarrior View Post
    it's not COMPLETELY worthless.
    warbringer has a 4 second root as well as a 50% movement decrease after the root is over...

    Still, i am sad that the stun is gone, that was a good interrupt.
    Lol, increases the duration by 2.5 seconds and gives a 50% impairing? That is just stupid for a talent designed to try and create more cc.

    Redesign the warbringer talent, please.

    Otherwise, i am fine with the change (focus charge stun a healer was OP).

  15. #35
    I am Murloc! DrMcNinja's Avatar
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    Delicious tears are delicious. Keep them coming.

  16. #36
    Quote Originally Posted by Hollowlithic View Post

    i dont even get how you possibly need a stun on a charge for pve to begin with despite you have literally 2 more stuns and 2 more interrupts.
    Stopping non-interruptable cast bars on mobs such as the kilnmasters and chanters on the timeless Isle. Disrupting shout doesn't work on them either.
    Leap away, charge back in and break the cast.



    I hope you aren't counting Shockwave as a stun, that's talented and not baseline like charge is.
    My name is Cernunnos, I will love you like no other, I have died a thousand deaths, each time I died I thought of you.

  17. #37
    Keyboard Turner Gotrik's Avatar
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    That Warrior nerf came outta freakin nowhere.

    And that's one of our signature moves from Vanilla, too. It's useful also for PvE for interrupts.

    I haven't PvP'd in a while. The heck did this come from?

  18. #38
    I am Murloc! DrMcNinja's Avatar
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    Quote Originally Posted by etubrutei View Post
    As a warrior pve main this makes me very very sad if it goes live.
    I don't see the real issue in losing charge stun from a PvE perspective.

  19. #39
    Lightforged Draenei
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    Quote Originally Posted by Beefkow View Post
    Da faq, am i reading this correctly?

    So basically blizzard is saying that warbringer (lvl 15 talent) is completeley worthless? (100%).



    I saw that one coming, that is just too op.
    It seems like the game balance team is high.

  20. #40
    Quote Originally Posted by Cernunnos View Post
    Stopping non-interruptable cast bars on mobs such as the kilnmasters and chanters on the timeless Isle. Disrupting shout doesn't work on them either.
    Leap away, charge back in and break the cast.
    yeah... hurt every other single player so you can charge the cast on a specific npc. if it is that much of a travesty then tweet something about making them not immune to disrupting.

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