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  1. #161
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    I do not think most raiders would like that. MMOs tend to be a very "I gots that and you do not" kind of pride thing for people sometimes. You know how it goes.

    You already have badge gear you can get if you are unlucky. True, it is not as good as some of the drops. But still.

    That said, I kind of wish there was a random drop system for random BGs/ rated BGs like the raiders have.

  2. #162
    I dunno, RNG is RNG and is part of the game.


    That said, if you could trade in 3 of the same item for any other item that the boss drops, I wouldn't be averse to this.

    (That Damned SHA touched dagger literally took me 40 "kills".. and I never even got the satisfation of killing that asshole)
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  3. #163
    I like what DDO does (or used to do, haven't played for awhile). After you clear a raid 20 times, you would get an option to choose an item from the bosses drop list. Not the whole drop list, just a portion. With their raids resetting I think it was every 3 days when I played, it would take about 10 weeks so it's not OP, but really helps with the whole getting violated by RNG thing.

  4. #164
    Sure why not have a vender. We can buy a level 90 toon, we can buy all sorts of gear off the black market AH.

    Just have gear on a vender and after a raid or dungeon you get to buy one item you want and you don't have to bother with the RNG. You still have a reason to run content but by having a vender you could get what you want and never be stiffed from loot in any way.

    It would still take you weeks to get all the gear you want.

    I could see blizzard putting a low dollar amount per item to limit it's use as well. In the day and age where the depth of our wallets carries the most weight, why not.

  5. #165
    Quote Originally Posted by rogueMatthias View Post
    I dunno, RNG is RNG and is part of the game.

    but I don't think RNG should play as much a part as it does. It factors into how you attack (what do you think hit rating is for?), whether you can survive (dodge/parry? and then stuff like resilience and armor to alter incoming hits and the damage they do), the loot drops, and hell in some cases even the damned encounter availability (god damn you violet hold!!!! still haven't gotten the heroic achievement)

  6. #166
    Quote Originally Posted by MadBloke101 View Post
    That's the wonderful thing - the person I quoted summed it up so wonderfully I don't need to do anything more. The fact you seemed to have missed their point and thus mine, which in turn makes the former point even more wonderful.

    It's just wonderful ... here have a smiley back
    Ahh, I see. Diverting the question because you are full of hot air=p kk.

  7. #167
    Immortal TEHPALLYTANK's Avatar
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    I would probably like that, however I would also want what drops you can buy to be restricted to only those from bosses that you have already killed.
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  8. #168
    Quote Originally Posted by Toiran View Post
    RNG is a core part of WoW, it's one of the main things that keeps people playing.
    Uhh.. No, and definitely not.
    "I realized it is the struggle itself that is the most important. We must strive to be more than we are. It does not matter that we will never reach our ultimate goal. The effort yields its own rewards." -Data

  9. #169
    Quote Originally Posted by mickybrighteyes View Post
    but I don't think RNG should play as much a part as it does. It factors into how you attack (what do you think hit rating is for?), whether you can survive (dodge/parry? and then stuff like resilience and armor to alter incoming hits and the damage they do), the loot drops, and hell in some cases even the damned encounter availability (god damn you violet hold!!!! still haven't gotten the heroic achievement)
    I can agree and understand the frustration, but the real question is: Would this be a good change, and why? RPGs have always had things like stats; hit rating and dodge chances.. thats sort of the draw for many people.

  10. #170
    It's more fun to know that there is a chance to get the item you want each weak then knowing ''I have to do this 3 more weeks until I got everything I need''.

  11. #171
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    Quote Originally Posted by nightguard View Post
    Oh fuck that.
    Rng became a thing in Cata. Grinding was the big thing before and it needs to fucking come back. This crap about getting luck and unlucky is stupid. A guy who played most of the year should not have to worry about being surpassed some new person who just started playing a few weeks ago.
    Honestly so long as it is tied to normal up and that it takes like 5-15 kills of said boss then I'd be ok with it. BUT ONLY AFTER YOU KILLED ALL THE RAID BOSSES.
    tbh classic and TBC are prolly the grindest expansions in wow history ive been playing wow for 9 years and by your response you joined in cata. RNG is always gonna be part of the game its need it would be boring if you go t everything u wanted week in week out

  12. #172
    I can't see what incentive people would have to continue playing since one of the core aims in the game (if not the most) is to acquire the best gear.

    If I can get full BiS from clearing a raid once, why would I ever go back there again?

  13. #173
    Over 9000! Santti's Avatar
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    I heavily disagree with this. RNG is core part of the game. It has been this way since vanilla. Being able to buy everything once last boss is down is boring as fuck. What incentive is there to run the raid ever again?

  14. #174
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    The idea isn't bad. The only thing that may screw things is the curency amount you need for one loot.

    IMO it should be 1loot buyable every ~30-40kill, you can't buy loot from a boss you haven't killed and you can't buy Tier token (or maybe just LFR/flex token as they are pure random). Each difficulty having their own currency and separate vendors. So every ~4 weeks you are garanteed a piece you really want if you haven't the luck to drop it.

    Fight bad RNG without screwing gearing (you can only obtain stuff from difficulty you are farming/progressing, you can't loot a boss you haven't killed, you can't expect to be fully geared or even half geared with currency)

    Supress the lame RNG protection system we have now.
    Give us this instead.
    WIN
    Last edited by Ealyssa; 2014-02-06 at 11:14 AM.
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  15. #175
    I kind of liked the badge system. Like how you could only get a certain type of badge from current tier bosses, and all the other tiers had their own badges as well. That way if you don't get a piece of gear in the 2-3 weeks it takes to save up all the badges you need you could still get a piece of gear and there's still always the chance to get gear while raiding.

    The way it is now it seems that it's even easier and boring because you can just do something with LFR and most likely get a piece of gear, not to mention all of the bonus rolls. Then, if that doesn't work you can do flex, again with more bonus rolls, then of course there's normal/heroic with even more chances thanks to bonus rolls. Then you can run on over to the Timeless Isle and literally just loot gear from chests/mobs. In my opinion, there's even more ways of getting easy gear these days, it's just more tedious than using a badge system. All of the different versions of gear with each tier is kind of stupid too.

  16. #176
    Quote Originally Posted by Socialhealer View Post
    yay now 3 million casters save up for heroic immerseus trinket, now most common item in wow, how rewarding.
    Unless those 3 million casters killed heroic Garrosh, that's not a concern.

    I don't like the idea personally, I hate vendors and points to begin with, but that's a personal thing. RNG has bitten me in the ass (hello Elegon trinket! What trinket?!), but it has also favoured me (hello Immerseus trinket, first heroic kill in the first week of heroic!). I do agree it's what makes the game fun.

    - - - Updated - - -

    Quote Originally Posted by Advilnaar View Post
    I do not think most raiders would like that. MMOs tend to be a very "I gots that and you do not" kind of pride thing for people sometimes. You know how it goes.

    You already have badge gear you can get if you are unlucky. True, it is not as good as some of the drops. But still.

    That said, I kind of wish there was a random drop system for random BGs/ rated BGs like the raiders have.
    That'd be nice, a random bag of loot with mostly gold and occassionally an item, much like scenarios. I'd prefer no gear in pvp at all, but Blizzard has made it perfectly clear that's never going to happen, so may as well add some spice to it.

  17. #177
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    Quote Originally Posted by Lemonpartyfan View Post
    Ahh, I see. Diverting the question because you are full of hot air=p kk.
    Can't divert if there is no need to reply - another smiley for your trouble?

  18. #178
    Quote Originally Posted by Tziva View Post
    People might not like the downsides of RNG but it's what keeps people playing. Bad luck with RNG sucks, but good RNG is what makes the game feel fun and rewarding.

    Buying your raid gear from a vendor feels neither fun nor rewarding.
    That's more of an opinion than fact..
    The fact is -the exact system that's described by OP works in PvP. Why couldn't it work in PvE?
    The upside of such loot system is that they can, potentially, scale raids even tighter - because they can safely assume, that after X bosses a player for sure has Y item level. It lets people plan their progression better, and not rely on RNG, which for some - would be a blessing. To one players BiS lists are bad, to other - it's what they are looking for.
    What's more - this is how upgrade system works, where you can easily plan when you upgrade how many items.. And for me it's much more enjoyable than getting an item just out of lucky roll (and most likely loosing it or not even having it drop).

    In the end - that prolly won't happen, just because it's too big of a change, not because it's bad in its principle. That could work, and be tuned so that you'd still need a good few months to get enough "points" to get the item.
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  19. #179
    Deleted
    I think weapons, and maybe trinkets would be good candidates for this, but nothing else. If you would get like one token after 5 kills in a specific difficulty level.

    Edit: no, 10.

    Edit2: no, actually, something like this:

    1-4 kills on a boss (locked to difficulty level), no token.
    5 - 5% chance to get a token
    6 - 10%
    7 - 25%
    8 - 50%
    9 - 75%
    10 - 100%

    Meaning that if you're super duper unlucky and don't get a drop from the boss kills after 10 kills, at least you're guaranteed a weapon token (for a weapon which that boss only drops).
    Last edited by mmocb6730ad4ad; 2014-02-06 at 01:16 PM.

  20. #180
    This idea (or how it has evolved it this thread) would kind of be a slap in the face for people that play alts or returning players.

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