"If it's not item level, it's luck" - it's anything but YOU.
They will nerf it alright, in 6.0. When the relevant achievements are removed, while the titles will still remain for those to "go back" and finish the past content. And "previous trend" is irrelevant when Blizzard has already stated they did not like their actions in the past.
It's already been nerfed for the normal raiders so they can clear it. That was the last balance patch they did for raids. Casuals don't raid in the first place so why nerf a damn thing for them? If the group wipes once they will leave the raid anyway. They have lfr and flex to do if they want progress.
This just proves to me how ignorant you are. Tell me, what other indicating factors will they have access to other then ilevels to possibly make such an assumption as to think you are bad or are good? The answer is nothing. They can look up what enchants / gems your class / spec is suggested to have, but so can you. That doesn't mean you know how to play your rotation. You got lucky because they ignored your ilevel. Usually they will take you based solely apon ilevel. They have nothing else to indicate if you are any good or not.
Did they wait to nerf ICC / DS until after the heroic mount was lowered from being 100%? No. They won't wait for a silly achievement. They also say they did or did not like a lot of things. Blizzard has a funny way of going to extremes. Who knows what they will end up doing. I just think its likely they will nerf it since they have already done targeted nerfs.They will nerf it alright, in 6.0. When the relevant achievements are removed, while the titles will still remain for those to "go back" and finish the past content. And "previous trend" is irrelevant when Blizzard has already stated they did not like their actions in the past.
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They do, but my friends guild was casuals and they wanted normals. They gave up in ToT after not being able to get passed the fourth boss. There are some casuals that will and do want to raid normal. Even if they aren't skilled. Even more so may want to try it at the end out of sheer boredom.
Progressive nerfs are the worst thing to happen to this game and i hope that it wont come to this again. False sense of superiority always causes people to leave when they are faced with a real challenge (first tier of next addon) rather than rise to the task (same thought was iterated several times by GC himself). I saw many "6-8/8H" guilds (with 35% nerf) imploding on my server in T14 because of that.
Incresing ilvl Gear + Warforged (normal/hc) + 2/2 Upgrade... I think this way is much better and give more satisfation to get a boss kill then waiting a Blue Post with a "-xx% HP/DMG/... on x Boss" to get the chance/possibility to kill a boss.
Doesn't mean a squat. There are achievements like Ahead of the Curve for a reason. Nerfing it before makes them pointless to begin with. If someone can;t do normal he can just do flex. What's the purpose of doing flex difficulty normal instead of flex? Items? ego stroking? mount? There are rewards for certain things. They are there for heroic and other things.
If they nerf it now that will be a kick in the balls. And if they nerf it they better make it impossible to get "ahead of the curve" in a nerfed raid.
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pretty much this.
A very good reason to not nerf and a lesson they have learned from the past. Such nerfs give false expectations.
@ Zantos:
You can rage all you want, but I don't know what to say to you when you realize that 6.0 is coming, achievements are going away, new content isn't coming out yet, and the content hasn't been nerfed to your content.
P.S: You can continue to complain about 540 item level and rail "item level" and "lucky" but at the end of the day, no matter what "debate" this crap is, you do realize you can get 540 just from timeless gear + a couple of BoE crafted gear, and 1-2 lucky Ordos/Celestial drops, right? And while you complain and try to explain "lucky" I can continue consistently getting into runs this weekend out of pure "luck" as you say.
Maybe I should go buy lotto tickets.
You're right that it's a definition issue and you're also right, that my own guild could have killed it with less gear - although we would have added more attempts due to RNG (We had 268 wipes btw). But we raided 6 or 7 days (only for 4-6 hours at a time though) to kill it and one could also argue, that the majority of players can't do that due to time restrictions.
I mean, there's a difference (as you say) between being able to kill it with 568 ilvl as a rather hardcore raider with more time on your hands and then as a guild who only just reached Garrosh after the nerfs to Thok, Siegecrafter aka retard boss on 10 man and Klaxxi.
In any case, we agree that it's not overtuned. Some bosses are harder on 10 man and some bosses are harder on 25 man. That's just how it is, the only thing that annoys me, is the requirements to the setup tbh.
10 man comp dependence though is a reason they are moving to a 20 man setup. Because after all, if you allow a poor comp, 10 heroics suddenly become faceroll for the right comp. Though, I do think the difficulty on 10 man could have been better spread out between the last 3 bosses, just like on 25 man. Instead it seems they made Siegecrafter and Paragons both a lot easier on 10 man, then took all of that difficulty and lumped it together onto Garrosh.
I have to agree with this. Saying that you "Can't do Normals due to your low ilvl" is just BS. Find a better or larger guild that does alt runs or make your own groups. This is the same old crap of players complaining about not having access to content and then blaming Blizz, when they themselves are to blame. Well them and the rest of the playerbase who set the bar for entry level.
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Then join a freaking guild. We all know how OpenRaid and oQueue works, ilvl/ach from main or GTFO. If people still haven't learned that, I don't know what to tell you.
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False. Some fights are harder on 10 man i.e Siegecrafter and Garrosh, while Malkorok and Klaxxi are both easier.
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As I just commented to the other poster saying 10 man is harder, I'll say this to you; Siegecrafter was a freaking a-hole on 10 man pre nerf and Garrosh seems harder as well - mostly due to the setup requirements. And I get that there needs to be requirements but to the extend that we see on Garrosh is just retarded imo.
It's obvious what the answer is, the flex raids and upgrading etc, There is no need, and more people will raid normal if it stays a bit more difficult.
There is no requirement to blanket nerf the raids any more.
They did it in ICC because back then there was no LFR. People wanting to PUG the content have LFR and Flex to sate their needs, nerfs to normal are not required.
This coming from someone who was never expecting to kill Garrosh normal before 6.0, got lucky with a PUG last night.
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Wait, you can't even kill Garrosh normal in a pug?
They could nerf the trash and make the raid less of a drag...
Trash has been murden past few raids.
Actually many ppl are pugging normal. On Silvermoon for example every pug is for normal, and you can't find flex there. I pugged garrosh for example. Quite smooth kill, only 1 wipe
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They are nerfing SoO with hotfixes every 2nd week, kinda. And you want bigger nerfs? go play Tetris