The Draenei are Eredar, so are the Man'Ari. So, feel free to fix that right back - Source
The Draenei are Eredar, so are the Man'Ari. So, feel free to fix that right back - Source
Death Knights use auto attacks, all classes can use auto attack.
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Class diversity please!
Yes. Actually, the first Death Knights were Warlocks. When Doomhammer became Warchief, one of the first things he did was wipe out the Shadow Council (Gul'dan's group of warlocks). Gul'dan brought them back to life, but he put their spirits in the bodies of dead Stormwind soldiers. Basically, they were the spirits of slain Orc Warlocks, brought back to life in the bodies of human men. Teron Gorefiend was the first Death Knight.
Also, those Death Knights were very different from Arthas / Lich King and his Death Knights.
Last edited by Ciddy; 2014-02-06 at 04:31 PM.
So let me guess, if Mortal Coil was named, oh, Mortal fear, would it still be linked as a similarity? Because they have different mechanics: damage vs. fear. And the immolate explanation you gave is the same mechanically, functionally, purposefully, and does the exact same thing, just changing the ranges.
Reject common sense to make the impossible possible! ~Kamina, Gurren Lagann
...You'll kill my dick?! What the hell does that even mean? I'll kill your dick! ~Grayson Hunt, Bulletstorm
Death Knights (Arthas' Death Knights anyway) Are a undead theme, they are like a necromancer and a warrior fused together. They may have SOME similarities to a Warlock, but Warlocks deal with demons not the undead.
There really isn't anything similar to those two. Now Warlock and Demon Hunter I'd say are very similar (The warlocks even have some Demon Hunter abilities) the only main difference being that one uses Mele combat.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
The problem is that Warlocks and Demon Hunters are like Necromancers and Death Knights — caster and martial versions of roughly the same school of practice.
You took pieces of every other class and found elements of it in DK, but there was no preexisting Necromancer (cut during WoW Alpha, in fact). If we had Necromancers already, DK probably would have been a harder sell.
Likewise, we have Warlocks already, making Demon Hunter a harder sell. Of course you could make it work — that's easy. The question is, would people rather see Warlock: The Melee Edition, or a totally new class unlike anything they've done before? Blizz errs on the side of brand-new, since it's more exciting.
You bring up one good example, which is the mortal coil/death coil.
Mortal Coil WAS Death Coil prior to WotLK. They changed it when they introduced DKs because Death Coil was a signature spell of DK units in WC2.
The rest of your examples fall rather flat, the biggest similarity here would be metamorphosis except for the small problem that it's a signature ability. You can't really take it away or change it.
At this point it's really just been cemented that Demon Hunters are/were proto-warlocks. Which isn't to say that there's not a small chance Demon Hunters will suddenly show up sometime, but it's very doubtful at this point given that their single signature ability is that of another class.
Read here please and you still cant understand that they dont share the same theme and Demon Hunters are not the same class as Warlocks.
Click here: Some Reasons Why Demon Hunters and Warlocks doesnt Share the Same Theme
My youtube Channel : Arberian021
WoW isn't all about new concepts or themes, it's about classic archetypes that fit the Holy Trinity gameplay style of Warcraft.
Demon Hunter Class Idea
Can you stop talking about things you know nothing about? Please?
Illidan Spent more time Working against the Legion in WCIII than he did working for, and he pretty much went back to working against the Legion again shortly after.
Also
Saying Draenei are equal to Man'ari Eredar is kind of like saying Vrykul are like Humans, you can link them together, but there's a pretty big difference.
But you are right about one thing:
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Monks are brand new, look at monk representation compared to DK representation
Oh, I would suggest you actually read a little bit into this subject as well, Warlock=/=Demon Hunter, in fact Paladins and priests are FAR closer than Warlocks and Demon Hunters.
Because THAT was the reason we got Deathknights and Monks, not that they fit the theme of the expansion... your argument is as terrible as ever. Unless we get a tech themed expansion, the likelihood of a Tinker class is exceptionally low. Since we know the burning legion is coming thanks to Wrathion, and they're NOT the focus of the next expansion, it's pretty safe to think they may be the focus of the following one. With that in mind, what class makes the most sense in the concept of fighting demons? Demon Hunters fit the criteria for a new class much better than a Tinker.
But we've had this argument before. You will ignore logic, falling back on the same comments that others have deconstructed before, ignoring any valid argument that doesn't support your focused belief.
Irrelevant and refutes nothing I said. Blizzard wants to offer players new and exciting things, not stuff they're perceive as a minor variation on a preexisting class.
Irrelevant, I never said they were equal, I said they're Caster/Martial versions of the same general theme, similar to Necro & DK. Which, they are. Blizzard has to invest massive time and resources to create a new class, they want to create distinct stuff that adds as much as possible to the palette of options as players perceive it, since that's who they're selling their product to with something as xpac-marketing as a New Class™.Oh, I would suggest you actually read a little bit into this subject as well, Warlock=/=Demon Hunter, in fact Paladins and priests are FAR closer than Warlocks and Demon Hunters.
Classes being unique from each other is the MAIN reason for their inclusion. Based on the existing 11 classes, Blizzard wants each class to be as different from each other as possible. A Demon Hunter class does not support that model. Blizzard has said this themselves. Tinkers do support that model, because no other class utilizes the mechanical theme.
We also have the WC3 concept, Goblin and Gnome tech, technology based bosses, and the upcoming Iron Horde to expand this theme.
Which class makes the most sense in concept of fighting Demons? How about every class in the game, since they've all successfully fought demons at one point or another in the game. However if you mean which class fits a legion theme, that would be the existing Warlock class. We don't need two demonic themed classes that essentially do the same thing and share abilities.
I'm still waiting for you or anyone else to provide a decent reason for a DH class to be in this game, and a reason they need an entirely separate class instead of simply being a Warlock spec. However, to even get to that point, we have to ignore the very clear links between both concepts that Blizzard has established.But we've had this argument before. You will ignore logic, falling back on the same comments that others have deconstructed before, ignoring any valid argument that doesn't support your focused belief.
In the end, the ones ignoring logic are people like yourself.
Blizzard wants all the classes to be as different as possible? Then why all of the class homogenization? Besides, you are assuming they can't make a Demon Hunter play different than the established classes currently.
The Iron Horde having technology it normally wouldn't have does not equate to a tech themed expansion. We've had tech based bosses for numerous expansions, with no sign that they were related to a Tinker class at all.
Just because every class has fought demons, doesn't mean every class is SPECIALIZED in hunting demons (you know, kind of what Demon Hunter implies). Warlocks haven't really shown a better ability to kill demons as much as the ability to control some. If we don't need to demonic themed classes, do we need two Light themed classes (Priest and Paladin), or two Nature themed classes (Druid and Shaman), multiple elemental caster classes (Mage, Warlock, Shaman again), or even classes that share spec names (Holy Paladins and Priests, Restoration Shamans and Druids).
As for classes that share abilities, you assume Blizzard can't design new abilities (they do it every expansion) or modify existing ones to bring the proper one back to it's original owner (Death Coil, for example). This is nothing new.
And I'm still waiting for you to provide a decent reason for the Tinker class to be in the game when it is clearly represented through Engineering (the profession). As far as the concepts that Blizzard has established, we have a number of classes that were present in the RTS games that haven't made it in yet. We have an available slot in place for a class that starts wearing leather and upgrades to mail at level 40 (fine for either DH or Tink). We have been told, both in real life and in game, that the threat of the Burning Legion is looming, and we will need strong heroes to fight them. Of the two in discussion, which makes more sense for fighting demons? How about the class trained to fight demons, the one that a number of people have been asking for since WoW was announced, one that was shown on the original box art (kind of makes you think they've been planned for quite a while, eh?)
You know, when you count the people on both side of the argument, you tend to find a lot more people who think that DH is more likely than Tink. Doesn't that make you question whether your logic is sound?
There's homogenization because there has to be class balance. For example, Paladins can't be the only class that has shields, because that would be op. So almost every class has a shield/bubble ability now. Warlocks can't be the only class that has fear because its such a strong mechanic, so a lot of classes have a fear or horrify mechanic. Shaman had one of the most powerful raid abilities in the game. Because of that, almost every raid had to have a shaman in it. Blizzard decided to give Mages and Hunters a similar mechanic.
Again, similarity for balance purposes is not the same as similarity because a group of fans want to play as Illidan.
You haven't been paying attention. Introducing a technology class into a game where there is almost no technology makes little sense. People would sit back and wonder why there is a class with robots when the game world is still operating in medieval times. What Blizzard has been doing has been slowly adding technology into the game world and into the lore. So in Vanilla we were introduced to the irradiated Gnome capital that was filled with robots and mechs. In WotLK we had airships flying over Northrend, and a steamship taking us to its ports. We also explored the mystery of Titan technology. In Cataclysm we were introduced to Kezan where Goblins drove around in cars and had highways. In MoP we ventured to Pandaria on either a Horde or Alliance airship, fought a variety of titan-based constructs, and completed the expansion fighting giant robotic scorpions and a Goblin in a giant robot suit.The Iron Horde having technology it normally wouldn't have does not equate to a tech themed expansion. We've had tech based bosses for numerous expansions, with no sign that they were related to a Tinker class at all.
Now in WoD we face a technologically advanced Iron Horde from the past, who are infused with technology that Garrosh used at the end of Siege.
So if Blizzard introduces a technology class as the new WoW class, no one would be shocked, because they're playing a game loaded with technology throughout the game world.
Hunters have this ability;Just because every class has fought demons, doesn't mean every class is SPECIALIZED in hunting demons (you know, kind of what Demon Hunter implies). Warlocks haven't really shown a better ability to kill demons as much as the ability to control some. If we don't need to demonic themed classes, do we need two Light themed classes (Priest and Paladin), or two Nature themed classes (Druid and Shaman), multiple elemental caster classes (Mage, Warlock, Shaman again), or even classes that share spec names (Holy Paladins and Priests, Restoration Shamans and Druids).
http://www.wowhead.com/spell=19878
Would this make them SPECIALIZED to hunt demons?
Death Coil wasn't the same ability as the DK version of Death Coil. So yes, it would be something new, because Blizzard has never done what you described. In fact, Blizzard's class inclusions have demonstrated a concentrated effort to have the concept be as free of overlap as possible.As for classes that share abilities, you assume Blizzard can't design new abilities (they do it every expansion) or modify existing ones to bring the proper one back to it's original owner (Death Coil, for example). This is nothing new.
Actually its not. None of the WC3 hero abilities exist in the profession. None of the tech-based bosses we've fought have any resemblance to the Engineering profession, and of course professions don't perform the same job as classes. In short, the Engineering profession doesn't represent the type of technology we're seeing in the game world. Its like toy maker assuming they're doing the same job as military contractor.And I'm still waiting for you to provide a decent reason for the Tinker class to be in the game when it is clearly represented through Engineering (the profession).
A majority of people arguing on the wrong side of an argument doesn't make that wrong argument right.You know, when you count the people on both side of the argument, you tend to find a lot more people who think that DH is more likely than Tink. Doesn't that make you question whether your logic is sound?
I always joked that Death Knights are plate-wearing warlocks...
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor