Originally Posted by
Raikh
Oblieterate was not the ultimately intented blood skill, it was used because it outperformed DS at some point and that was "corrected" in a later patch. For FS and Hb being iconic, nah, of course they are frost abilities for the frost dk, like SS and Hs are unholy and blood specs, but obliterate is also frost iconic, only because some number tuning went wrong at one point it isn't a blood ability.
Thats said, Shadowfrost the "first" frost incarnation didn't even specc FS and was killed, the second incarnation spammed FS with the ulduar relic like there is no tomorrow and was also killed for being broken. The last incarnation had all 3 Hb, Oblit and FS, with Oblit being the hardest hitter, in ICC ArP gemming was totally viable for ST target concerns, basically showing how powerful oblit was ever since.
What you are talking about is taste, Frost strike can also be considered a random other melee strike just dealing frost dmg, which is purely cosmetic, Frost dmg has no awesoem game changing effect, you could also let it deal 400% weapon dmg and let mastery scale weapon dmg and it wouldn't change much, Frost is just more awesome in terms of style and aesthetics for a Frost dk, no term of balance.
I respect that opinion, but it looks still like you're desperately trying to convince everyone that obliterate is the root of all evil and should be a supporter ability at bets because its so bad. Which isn't true, the problem is caused by the whole design in combination, not a single ability. I personally would like to see a proc letting oblit dealing frost dmg, sou don't spam it, but is the high power nuke you really want to push at some point, but also have place for Hb. Fs is the constant dmg providing rp dumb, which can indeed crit considerably high because we stack mastery as dw to no end, but as soon as you turn everything significant frost dmg and frost dmg increase here and there, that is gone, because either the mastery or the spells get nerfed to compensate.
Frost dw and 2h have problems of equal scale at the moment, dw just got the edge because oblit lacks a whole stat in growth and is impacted a bit more ym those huge gear levels, but the problem lies in both specs.
How to fix it, if everything is frost, physical, roflcopter dmg or what ever is entirely taste and opinion, i personally don't like the idea of having obliterate as a support ability, for its name sake alone. While I agree on Hungering cold.