Apologies for hijacking the tinker thread, but it's not like it's without precedent here, right?
I personally can't believe anyone thinks this challenge mode set is the demon hunter look beyond the most superficial of equivocations. A person simply has to either acknowledge the distinction between Illidan and his very unique circumstances and the actual demon hunter specialist unit we were presented with in WC3, which it would follow the hero class would arguably be based upon outside a novel development in lore, hero class, wacky 4th warlock spec or not. Whatever the case, the look of a lithe "dark" melee ninja like warrior/rogue with their eyes bound is arguably 10 times
(scientific fact) more important than metamorphosis is alone. Of the two images here, I know which one seems more like a demon hunter class to me and which looks like a warlock using Illidan's remains as demonic relics, like some demented unholy perverted reliquary.
So wearing Illidan's bones and skin draped on your body and his horns makes you feel like you look like a demon hunter? His gold trimmed loin cloth added to a robe? I think if that's true for any of you, you must have no distinction between the demon hunter class WC3 implied and Illidan the individual, and this is just vital to understanding the entire issue. With this set they took demon hunter elements, namely Illidans dead body and his remains, and infused them into the warlock look, so it looks like a demon hunter inspired warlock, it's not a warlock given the demon hunter's look beyond the most superficial equivocation. It's basically no different than Illidan carrying Gul'dan's skull only someone went overboard, and needs to see a therapist at the very least once they get back home from their quest. The warlocks of the Black Harvest are using his remains as relics of power, on par with the Catholic Church and Relics of Saints.
This is a demon hunter.
They look far more like rogues traditionally, and many rogue tiers are designed arguably especially to evoke "demon hunter-y" themes, along with several other hero units and racial homages we've had to make due using the generic net each class offers for a number of explorations. We've got to stop ignoring that Rogues and Warlocks still heavily share the tone and mechanics of the demon hunter, and that metamorphosis intrinsically is the backbone setting them apart from anything. That Challenge Mode armor is like claiming a Priest tier set looks like a Paladin to me, if we didn't have paladins yet and someone was claiming Tier 5, Tier 6, Tier 13 were "good enough".
Arguably the only reason Demon Hunters wear kilts in WOW is because we lack hakama geosets that do the wide panted leg silhouette justice. They aren't meant to look robed like a warlock, though it would certainly be a plausibly circumstantial design if they were part of a tier should the class see the light of day
,(with spectral sight of course) the same way paladins are robed at times like a priest. But traditionally a demon hunter's look is much more rogue than warlock aesthetically. But they certainly share aspects, but it's become more than tiresome as to the ratio of which vs which is which here in the way this serves a number if individual's necessary positions.
The only "look" warlocks get from demon hunters is metamorphosis. Basically Illidan as a unicorn of darkness.
Personally, in the subjective issue I'm fixated on here, this is my attempt at creating a warlock evoking a demon hunter's look, trying to make a distinction beyond a robed caster. If only Dark Apotheosis didn't feel like a cheap halloween costume. But it may just be the best I ever will get in my puerile and superficial fixation on the tackiest of tacky.
Dual Wielding is unfortunately off the table. Warglaives for mogging too. Night Elves as Shen'Dralar Warlocks too. An so we make due,....
And so we make due,...
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This is what everyone said after DKS. Blizzard doesn't follow a pattern like this. They work on what they think seems fun and cool and inspiring, and when absolutely necessary they factor in this kind of logic behind their process. You cant' infer this, and everyone who tried ended up on their ass when monks got released.
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Your flippant dismissal of something so much more nuanced and meaningful makes it a basic waste of time to try and discuss this. You're just doing the paladin/prist thing. As if waving around a hammer and wearing plate is so incidental. You're within inches of applying this to any melee class i the game and dismissing them with the same flippancy.
You're spinning things and overlooking the spectrum of positions on this in favor of your own.