I think if they made farming mats have a stack size of like 200 things would be Waaay better. They already have Kyparite working like this why not change all ores. Potions, cloth, food ect would be amazing if they stacked to 200
I think if they made farming mats have a stack size of like 200 things would be Waaay better. They already have Kyparite working like this why not change all ores. Potions, cloth, food ect would be amazing if they stacked to 200
Oh, it'll be easy to add a bigger one. However they still need to preserve all the data stored in the current iteration as well. They not only need to reprogram it, they need to alter the inventory database while preserving existing data. And with the latest numbers that more than 100 million people have played the game, that's between 100 million and 5 BILLION characters they need to make sure keep their backpack items.
"El Psy Kongroo!" Hearthstone Moderator
Don't remind me of burdens...I got like 5-7 of them on my shaman who was in regular SoO gear at the time when my alts needed them badly...
But yeah, hoping at least the toy box and whatnot will fix some of this at least, my paladin's bank is full of nonsense.
If anything, the toy box will definitely give more room in the short term and long term than allowing you to change your default backpack.
"El Psy Kongroo!" Hearthstone Moderator
stacks are being increased to from 20 to like 100. toy items are getting their own tab like pets and mounts.
i see no problems with bag space anymore.
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I thought that as well, but blizz has since changed practically everything in the past 9 of the 10 years but that, I'm inclined to believe it must have some issue.
My surprise comes in the form of wondering what kind of rediculous programming happened to cause THAT much of a problem
I honestly think this whole "losing items from the revamp" argument is rather silly.
Don't get me wrong, I completely understand where blizzard is coming from in regards to recoding the bag slot, as it could potentially screw up some base code in the game's infrastructure and cost them even more, but people saying that people could also potentially lose items from it seem to be overlooking very simple methods of fixing that issue, that have even been used in other games.
Case and point: Path of Exile.
In Path of Exile, every few months or so a new tier of server is created, and the old one is removed or implemented into the normal server models.
The problem that occurs though is that both server tiers have two completely different bank systems and are not shared, which is done to prevent cheating by having all of your good items in the bank when you have to reroll a new character every time. Thus, you have two whole different banks filled with two sets of loot.
The solution, that Grinding Gear Games came up with, was rather straightforward: When the season ends and the tier is removed, the characters and the banks they had are moved into the normal server group and merged.
Sound Familiar? The problem would then be that you have two bank slots full of data, so how do you decide what gets saved and what gets removed?
You Don't...
They had a brilliant idea of adding TEMPORARY TABS to the banking system, which moves all of the items from the tier server banks to the normal servers, which allow you to withdraw from the banks but then are unable to put them back in the tab. When the tab is empty, it finally deletes itself, which then means you are left with the original four you start with in normal mode.
Blizzard could easily do a very similar tactic by removing everyone's items from their 16 slot and put it in a temporary bank tab that gets deleted when it empties, which means everyone's data, including people who don't come back until years later, can be saved without hassle.
The only argument that's left is the hard coding breaking other features in the game, the "losing data" aspect should be a non-issue at this point.
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If takes alot of work to fix that it just means the coding is extremely bad.
If they did it properly they would've just made it a normal bad slot and put it on some kind of lock.
And no, it's not more difficult than I am making it seem. If it really takes alot of work they just did it badly.
Originally Posted by Aydinx2
It is really hard to change and this is the reason.
They would have to store every single item from your bank/bag/equipped items, doing so for few million characters is in fact, really hard.
From this picture you can see that they first made armor slots, after that they coded the bag.
So your armor/weapon slots including bag slots is stored in same array.
Note: Keyring bag was hard coded as well, but all they had to do to fix keyring is to reduce array, as it was completely removed so there was nothing to loose.
Last edited by Shaqur; 2014-03-15 at 07:43 PM.
just add an extra bag slot or make the new bags 40 slot bags