Originally Posted by
Schizoide
My preferred method to fix GCD capping for DKs looks something like this.
1) Give all specs in the entire game a 1.5s base GCD (I know, this reverts our biggest win in MoP beta, but bear with me)
2) Again for all specs in the game, scale the melee GCD (just like spell does now) and short rotational cooldowns with haste. Like Ret paladins in 5.0. (aha!)
3) Increase all RP costs and L75 procrates by X%. I envision something like 15%.
4) Change Unholy Presence so it doesn't give haste. Multistrike would work.
5) Speed up base rune refresh rates by Y%. I envision around 20%. This makes the class play much better at low gear levels, avoiding the fury warrior/fire mage syndrome in scaled environments like challenge modes. (Counterproductive for GCD consumption, you say? No, see #6)
6) Flatten the haste curve as pertains to rune regen only. Set a gentle soft cap roughly equivalent to T17 heroic raiding gear 100% optimized/enchanted/gemmed to haste. So once they hit T18 and above, players start trying to focus on other stats once they hit that soft cap. But it is a gentle soft cap, so if you go a couple hundred rating above it's no big deal, it's just not dead-on optimal. This is not the current 7.5% hard hit cap where additional rating has no value.