Originally Posted by
Valech
I really do not enjoy doing this.
But let me shine some light on your statement from a few diffrent angles.
1) First let me attack the base of your argument: The execution of it itself. Whenever you a) feel entitled to make statements, which are not flagged as opinions but as facts and furthermore b) do not coincide with the commonly accepted approach of a problem please back your statements up with proof. Commonly accepted approaches bear the weight of high probability. You are right if you say, that many people believing in something do not turn this believe into a fact, but the probability that some of those people have thoroughly researched the matter before coming to a conclusion is high. That means, that even if you have thoroughly researched the matter and came to a diffrent conclusion the chance of you being right is fairly low. I assume you do not state that everyone else is wrong. That would be outragous. Thus, the burden of proof lies within you. So please provide some math you put into it.
2) Second, let me attack the content of your argument: you state a) that the rage generated and b) the damage taken is roughly the same. I ask you to rethink that. Your additional rage comes from critical blocks. To my knowledge the enrage through critical blocks has a short internal cooldown. That means, several critical blocks in a row will not net you 10 rage for each block. Additional rage for the avoidance build is generated through higher critchance of abilities, which procc enrage and a significantly inreased amount of revenge proccs. While I do not know if there is an internal cooldown for enrage proccs through critical active abilities like devestate, I am quite sure, that the rage generated through revenge alone outweights the rage generated through your critical blocks. This leads me to b: Since it seems like we have quite a bit more rage to our distribution we are able to bleed that excess rage into Shieldbarriers. Also, you are comparing taking-no-damage to take-reduced-damage. Furthermore, while my avoidance has an uptime of 100%, Shieldblock cannot be pushed far beyond the 60% benchmark realistically.
3) Third, let me attack your argument from within a.k.a. even if: Your words are, that avoidance and mastery are en par with avoidance having an advantage in terms of damage. Fine. EVEN IF that was true (please note the conditional), why would you pick the mastery over avoidance if avoidance has clearly one advantage more? Tank damage is an actual issue these days. The more damage a tank can provide, the shorter the fight turns out. Even if it´s only 20 seconds less, it might be those 20 seconds in which shit could hit the fan. In other words: Whenever I have the pleasure to tank with a mastery prot warrior on my side and we wipe at 1% I think: Sir, this is your fault.
tl;dr version:
1) prove what you say cause most people state the opposite and "most people" tend to be correct
2) your statement is already in trouble if you reflect logically upon it, it wouldn´t stand for long if you did actual math on it
3) Your own words make avoidance seem favorable due to higher damage and equality regarding damage taken and rage generated.
Possible counterarguments and why they suck:
"I can generate rage through crits, too!" -sucks because I can generate rage through critical blocks, too.
"But it feels better/plays smoother/etc." -sucks because opinion.
"But it works for me" - sucks because I never said it isn´t viable, I said it´s just not as good as the other thing.
"But player xyz from worldrank 5 does the same" - Weight of probability comes with quantity.
"NO, U bring the proof" - Read (1) again. Try understanding it this time.
Also, it is fucking late over here. I will most likely edit the shit out of this comment tomorrow.
And actually I did enjoy doing this.