Originally Posted by
Zellviren
I think, for casual-attitude groups, even things that one-shot players are enough to cause instant wipes and it's easy to forget those. The reason is because if a healer or tank dies then you can't taunt-swap or heal through raid damage, or if a DPS player dies you won't meet a damage requirement. For high-skill groups, these things can be recovered from; for newer, casual-attitude groups, it's extremely difficult.
The best fight of the expansion, in my opinion of course, was Lei Shen. He was well designed, the mechanics were relatively obvious and quite clever, and the execution and output required was pretty high but not so bad that it felt insurmountable.
I'd even go as far as saying it's Hazzikostas' only really-well designed encounter. Scott Mercer was simply better at the job in pretty much every meaningful way, IMO.
I think that's usually dictated by skill; good groups recover, casual-attitude groups can't (or will do so significantly less often). Alas, we're really talking about the latter which is why we're all arguing, hoho. :P