Originally Posted by
Nagassh
It looks like we'll be getting just a flat damage increase from our filler once the target hits execute range.
Can't say I find that compelling gameplay.
What I'd want is Shadowbolt back and Drain Soul back as an exclusive execute mechanic with some interesting gameplay behind it - the increase SS regen and changeup from hardcast to channeled filler was always one of my favorite parts about affliction, it was a change that was even more notable than a warriors execute, which is arguably the most iconic skill of that sort.
Just a damage increase with neither any mechanical changes in the form of shard gain for increased utility / damage via a more interesting means than filler damage being tuned up, nor any gameplay changes like switching from SB -> DS just doesn't strike me as interesting in the slightest, what's the point in it existing at that point?
It's literally the same shit from 100->0%.
That isn't an execute phase, it's arbitrary number stacking.