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  1. #281
    So in short the easiest (if not best) method to get away from the ridiculous haste stat weights simc gives you would be to just sim for an ultraxion type fight (never simed patchwork anyways), while the best would be to sim for the specific fight in question, change some items and sim again (and again) and just consolidate the values you get?

    /edit: Or is there a way to modify boss uptime in simcraft? Haven't found any in the options at least, but I'm not all that familiar with the html commands
    Last edited by Aaeru; 2014-04-15 at 04:18 PM.

  2. #282
    Quote Originally Posted by Aaeru View Post
    So in short the easiest (if not best) method to get away from the ridiculous haste stat weights simc gives you would be to just sim for an ultraxion type fight (never simed patchwork anyways), while the best would be to sim for the specific fight in question, change some items and sim again (and again) and just consolidate the values you get?

    /edit: Or is there a way to modify boss uptime in simcraft? Haven't found any in the options at least, but I'm not all that familiar with the html commands

    Personally, I just sim patchwerk and ignore the haste value if it's higher than it should be. I've had the advantage of looking at way too many sims though, so it's probably easier for me to tell when something is out of place. Raid events should work just as well though.

    Easier way to modify boss uptime is raid events.

    #This example will make your players stunned for 10s every 1min.
    raid_events+=/stun,cooldown=60,duration=10

    https://code.google.com/p/simulation...iki/RaidEvents
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  3. #283
    Ok thanks for the tip.

    Just one more thing, how would I disable the 2 set? I found no option for it, short of replacing the set items with dummy items /w same stats (which would negate 4 set as well).

    I'm guessing something along the line of "tier16_2pc_melee=0" in the override tab?

  4. #284
    Yea,
    tier16_2pc_melee=0
    Doesn't even need to be in the override tab, bottom of the profile you'll see the same line with #tier16_2pc_melee=1, just remove the # and change the 1 to a 0.
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  5. #285
    OK, thanks again.

    Time to waste the evening away looking at numbers >.>

  6. #286
    Quote Originally Posted by Aaeru View Post
    OK, thanks again.

    Time to waste the evening away looking at numbers >.>
    Heh, welcome to my world.
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  7. #287
    Quote Originally Posted by Fincher View Post
    Hi quick question will you be able to cast something every GCD in WoD with Dungeons Gear?

    So in Mists you had to cast Horn of Winter as a filler which will not be possible, but certain Abilities will be free.
    Way too early in the alpha to tell.
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  8. #288
    Your question was about WoD. That's a good 6-8 months away, we have no idea what dungeon gear will look like, or what other, unannounced changes will happen between now and then.
    If you're asking about the alpha in the (already outdated) patch notes:
    Ignoring the potential rotational changes from the lv 100 talents, ignoring potential rotational changes from empowered rime,

    DW frost with 0 haste: 2.53% wait time
    DW frost with 0 haste and no PL: 17.43% wait time
    2H frost with 0 haste: 7.93% wait time
    2H frost with 0 haste and no PL: 22.48% wait time
    Unholy with 0 haste: 25.49% wait time

    (Changes made: Removed rune cost on DT/PoF, removed HoW from rotation, removed RD from frost rotation, removed unholy frenzy for unholy, Nerfed AMS soaking by 90%).
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  9. #289
    The Lightbringer Darkfriend's Avatar
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    Quote Originally Posted by Mendenbarr View Post
    Your question was about WoD. That's a good 6-8 months away, we have no idea what dungeon gear will look like, or what other, unannounced changes will happen between now and then.
    If you're asking about the alpha in the (already outdated) patch notes:
    Ignoring the potential rotational changes from the lv 100 talents, ignoring potential rotational changes from empowered rime,

    DW frost with 0 haste: 2.53% wait time
    DW frost with 0 haste and no PL: 17.43% wait time
    2H frost with 0 haste: 7.93% wait time
    2H frost with 0 haste and no PL: 22.48% wait time
    Unholy with 0 haste: 25.49% wait time

    (Changes made: Removed rune cost on DT/PoF, removed HoW from rotation, removed RD from frost rotation, removed unholy frenzy for unholy, Nerfed AMS soaking by 90%).
    6-8 months.

    *shoots self*

    blah

  10. #290
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    What is base armor?(pertaining to blood presence) How is it different from say Moonkin and Shadowform armor increase?
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  11. #291
    Quote Originally Posted by apepi View Post
    What is base armor?(pertaining to blood presence) How is it different from say Moonkin and Shadowform armor increase?
    Testing shadowform shows that it's exactly what it looks like, the 100% bonus armor takes whatever existing armor you have, and doubles it. However it treats the armor as "bonus armor", so instead of saying you have 2000 armor, it says you have 1000 armor + 1000 armor, and the bonus is written in green instead of white.

    Blood presence, on the other hand, only increases the "white" or base part of the armor, and doesn't show a + anything, or have any green. Also, in times past, some items had "bonus armor" as a stat, though it was quite rare. One example is http://www.wowhead.com/item=50606 having 2764 armor, while http://www.wowhead.com/item=51265 having 3148 armor, at the same ilevel. The "green" color refers to bonus armor. Blood presence does not multiply bonus armor, only base armor.
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  12. #292
    The Insane apepi's Avatar
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    Quote Originally Posted by Mendenbarr View Post
    Testing shadowform shows that it's exactly what it looks like, the 100% bonus armor takes whatever existing armor you have, and doubles it. However it treats the armor as "bonus armor", so instead of saying you have 2000 armor, it says you have 1000 armor + 1000 armor, and the bonus is written in green instead of white.

    Blood presence, on the other hand, only increases the "white" or base part of the armor, and doesn't show a + anything, or have any green. Also, in times past, some items had "bonus armor" as a stat, though it was quite rare. One example is http://www.wowhead.com/item=50606 having 2764 armor, while http://www.wowhead.com/item=51265 having 3148 armor, at the same ilevel. The "green" color refers to bonus armor. Blood presence does not multiply bonus armor, only base armor.
    Yeah, I went on my dk and it seemed to work the same as shadowform is, besides it shows the numbers differently.
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  13. #293
    Quote Originally Posted by Fincher View Post
    How is UH doing at the moment for PvE? I remember Method using DKs on some Tier14 Worldfirst, not sure what spec they were.
    T14 was a while ago, but Method seems to have used 2 unholy DKs for T16, and 2 unholy dks for T15(according to wowprogress). I'm not sure what they used in T14. Right now, unholy is perfectly fine in PVE, simming a mere 2.5% behind DW frost, which can be made up for with FB2.0, as well as unholy's superior sustained AE. I'm playing it myself.
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  14. #294
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    Hi, is there any frost dk bis list for CM. Or at least stat priorities? DW or two handed?

  15. #295
    I'm not aware of any BiS lists, as far as stat priorities, simcraft has a challenge mode setting that scales your stats down to 463, and will generate Cmode stats just for you.
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  16. #296
    Quote Originally Posted by Fincher View Post
    Hi quick Question does PvP Frost DK DualWield or twohand?
    2h is generally better for pvp since you have more burst plus DW is a lot more likely to break CC accidentally. Could maybe see DW being used in RBGs for a dot cleave comp.

  17. #297
    Quote Originally Posted by Axphyxiate View Post
    2h is generally better for pvp since you have more burst plus DW is a lot more likely to break CC accidentally. Could maybe see DW being used in RBGs for a dot cleave comp.
    It goes either way, rune flexibility and magic damage of DW make it just as good as 2H however I think even in RBGS people are going unholy for necro strike and disease spreading.

  18. #298
    Bloodsail Admiral sscavenger's Avatar
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    My question is Flex 2hander or Flex Heirloom 1hander with another Flex 1hander?

  19. #299
    Flex heirlooms are exactly the same as a fully upgraded 4/4 flex 1-hander, with the exception that they can't be warforged.
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  20. #300
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    I will start challenge modes as dps with my friends. I will go as dw frost because i think that will do the biggest damage out of the 3 spec, and i like it. But i need some informations about stat prio (maybe hit-exp>master>crit>haste) and the gear what can i use , or whats the most beneficial items what i can use as a dw frost.

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