Locks have been overpowered this entire expansion..
Locks have been overpowered this entire expansion..
Sad though how they completely raped Demonology and made it useless compared to Destro/Affli
I'm not saying warlocks will be bad next tier, I'm saying that losing snap shotting should be a big enough nerf to affliction that not much else should be necessary.
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Locks have been STRONG this entire tier with splotches of overpowered, this tier though we are broken as fuck in pve it isn't even funny. Demo in ToT has nothing on Affliction in SoO, though yes demo was OP it was also difficult to play.
locks are one of the classes that scale very well with their stats and therefore are one of the top classes period
They bring alot to the table with the single target and aoe.
I played a dk for the longest time and ranged was one of those classes that brought the fun back
Not at all, I'm really confused why this is said so often. Heroic warforged Black Blood is LUDICROUS, no doubt, but otherwise warlocks are pretty stable. Our rogues, Hunters, Mages, Enhancement Shaman, and even Bombkins all do the same or more single target on most fights.
Warlocks are fine, and even on AOE fights like Seigecrafter, there are plenty of classes such as Mage, Elemental Shaman, Frost DK, Enhancement etc that all do as much aoe or better.
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Blizzard has acknowledged that Warlocks are the outlier this expansion. This is the golden age of Warlocks, never again will they be this god like in damage for an entire expansion.
Your raid member is a good player on top of playing the most OP damage dealer in the game by a lot...such is the outcome you have someone who seems like they are on a totally different level of skill when in fact they are not.
Another 8 itemlevels is going to make warlock even more fun. Dat mastery.
That being said, warlocks aren't the sole dominators on every single fight, and if that's how it is in your raids then the other players are either playing subpar classes, speccs or the warlock is simply better than them. Sure, the potential to be the highest DPS on a lot of fights through whoring on adds on Nazgrim or shadowburning unnecessarily, but that doesn't mean the damage they do on damage meters reflects their actual contribution to downing a boss. Also I'd like to see a warlock similarly geared to my enhancement shaman beat it on Juggernaut.
Assuming you're killing it in any decent amount of time warlocks should absolutely smash the enhance shaman (and anyone else really) into the ground. Enhance is strong single target but it isn't beating affli on short fights.
@Durantye a lot more changes are happening than losing snapshotting - every expansion we go through changes in stats, in their scaling %'s at max level, and in WoD everything is going to scale without a base. This means by default everything HAS to be rebalanced, and the snapshotting will mean absolutely nothing as it was already gone before the balancing even took place. (unless you believe they keep it in till the last balance changes for funsies?)
The reason warlocks got away with things in SoO is blizzard were busy with teh new stats. The amplify trinket originally gave over DOUBLE what it does on live, and they spent most of their time tweaking this on beta (and other new trinkets) because people were hitting 4m chaos bolts and the like.
By the time the patch was live they couldn't nerf warlocks since as they already said (and is posted in this thread but you seem to keep ignoring) - it would be nerfing guilds. Bringing warlocks in line would be too severe a change for peoples progress that they physically can't without wrecking the tier sideways. It's not that they didn't notice, it's that they didn't have time to notice. Last tier Demo was all the rage and before that affliction - both of these got brought into line respectively but the problem is now both affli and destro are top fights (affli being grossly OP on a handful and destro just being too strong all around), with no time to observe this on beta.
But hey, it's the people kidding themselves into thinking destro isn't really OP just because affli stands out more on a couple fights that are in for a shock when they actually have to play comparable to their non-warlock guildies to retain their spot in WoD. Especially with healthstones no longer being unique and gateway being nerfed.
kinda, they have no weakness on Thok either tbh, it's generally a just caster skill-test rather than a straight-up weakness The caster/melee balance is evened out to an extent by the kite phase anyway.
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Beg to differ. Full embers 24/7 on anything w/ more than one target is broken mechanics. 2 embers for a shadowburn is a broken mechanic. Spammable shadowburn is a broken mechanic. could go on, but yea, they have some broken OP mechanics, it's bigger issue than numbers. Mechanics are why destro is broken, snapshotting is why aff is broken.
I get that it's possible, but not chain casting is a non-ignorable dps loss anyway for the break you have between every roar - and the comparison is more to hunters than to melee. I get that they still compete with hunters on thok regardless, but that's just more the imbalance than them not being disadvantaged.
The problem with warlock is that they benefit too good from stats compared to other classes. so the more gear they get. the stronger they become. mastery gives them more damage. crit gives them more crit damage. I think warlock is the only class that get more crit damage from critical strike rating. not only critchance. I know crit is the worst stat for destro warlock atm. but its still not a weak stat. and with more haste they are getting embers faster.
lmfao, it is on any fight with more than one target. Embers are the most broken resource in the game we don't need to check logs to even know that. It's common sense. 2+ targets, swim in embers and do amazing relevant single target damage with cbolt.
Aff is because of bboy and snapshotting, the spec would be in it's place w/o either of those 2 things. Its resource is in an ok spot (could use more passive shards tho). demo is fine, and extremely competitive in the hands of skilled players as well.
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and this. ALL their stats are amazing typically, when you look at other classes there's usually a totally trash stat and 1 really good one, lock is totally different stat balance.
Cuz most raider do for the challenge, To prove they can do it. Now if 1 class can always do betther then them based on his class choiuce rather then personal skill/dedication. The challenge is somewhat screwed.
But sure if you goal is just to kill thgat boss to get the gears, then I guess you could care less and maybe even just be a FotM so you can get loots faster and easier.