Originally Posted by
Requimatic
At this point, I don't look for any of the changes we've seen go live. I mean.. they've given Arms Slam again, but in the form of a TALENT.. that alone screams either lazy, or "we're not sure how to take things now, we need help. but we're not going to admit we need help, so go away."
I actually really like the idea of reactive talents, that change based on spec; that itself is pretty neat. But what I don't like is the fact that they're gutting the playstyle of my favorite class, and then lazily handing us part of it back (read: Slam as a talent with a REVERSE ramp-up mechanic. That's right, Slam is worse with more stacks in its current iteration.). If I remember correctly, there's not even a choice (for Arms at least) as to what talent to pick: Slam. It's free damage. The mechanic involved is horrible, but it's free damage, much more so than something with a cooldown.
That alone goes against everything the new talent trees were implemented for. So I don't look for Slam to stay there, as it is mandatory no matter how you look at it.
They need to find a niche for Arms, and focus on that. At this point I can't say whether that's going to be Rend/bleed damage, some kind of "weapon expertise/weapon master" thing, armor penetration, or what. Fury kind of already has its niche.. assuming they don't destroy it in this process. But point is: I sincerely doubt what we know now will be the same this time next week. I honestly quit worrying so much about it.
Until I read the post saying "this is what it's going to be like in live", I'm not going to fret over these changes, and instead hope they give Arms something back so it isn't a "wait for auto-attacks" spec.