For Mages, Arcane actually feels good to me on Beta, Frost on the other hand is really bad: clunky and just not fun.. Deep Freeze breaking on damage [really?]
One thing I really noticed on all specs was the lack of self-healing... guess I got too use to glyphed evocate healing.... It breaks up the levelling experience a lot compared to other classes.
Looks like with that new orc skeleton that I have to look into that addon that lets you run around as any NPC in-game.
Open the death knight set in the model viewer using the tareun(HD) model and get ready to laugh
Love the orc-skeleton! Of course they should add skeletons for all races, tauren probably being my favourite, but already not having human skeletons hanging around in an orcish burial ground does wonders.
Couple things, other than some sweet new items
1. They are still removing far too many abilities for a game like wow. The game does not have weapon swap, it does not have dodging, blocking, or any dynamic like that; with such mechanics present you already have a baseline set of synergies with most abilities - but not in WoW.
2. I feel for mages and self healing. :P If all mobs in the entire game was susceptible to their control abilities, then the mage food argument would hold. But we all know that's not the case (or anybody that played a mage anyway).
It seems like the tank changes in PvP are going to make them invincible against melee and weak against casters.
So, I just got in beta. Warrior DPS is broken. Why on earth is whirlwind a single target rotation, are they trying to kill new warriors? I thought they wanted a better learning curve for new players? If you take whirlwind out of the "already sad" rotation, there is nothing left for large amounts of time. Then there are the problems with 5mans once they become Challenge Modes that will need CC unless changed. This is just broken atm.
- - - Updated - - -
New transmog. If your toon is getting updated. They already said they will not have time to go back and fix all the older sets (the ones I like).
Looks like they are readying the game for consoles.
What the hey? All the wording changes on Rogue skills and talents remove any reference to the "Combo points are finally on your targets, yay!" and revert back to the current system of being on the Rogue. Leaving out the wording change and this rollback of a trumpeted feature long-requested, Rogues will once again enter a new expansion with... not much different.
Wait, what? Which is it? I still don't see it on the Beta.Warlock
Ability Pruning
Fel Flame has been removed.
Movement Abilities
After experimenting with the removal of Fel Flame in an earlier build, we brought the ability back, but reduced its effectiveness.
Fel Flame now generates 5 Demonic Fury (down from 15), and only generates Burning Embers on critical strikes.
I'm confused about something. Wasn't the Dark Portal opened by the Shadow Council and Medivh after the orcs had drank the blood of Mannoroth? If that's the case are there going to be fel orcs in WoD? Otherwise it makes no sense that the Dark Portal exists but there are no fel orcs.
Lol, Arms getting fucked now as well.
Would be neat if the Core Hound wasn't fro the updated dungeon and from 10th anniversary reward.
"We've reduced the ability for ranged damage dealers to deal damage while moving in Warlords"
okay, but this does not apply to hunters or have i missed something ? aren't hunters ranged aswell ?
Now I've seen an Orc skeleton, I want to see a skeleton for every race. Or does every race share the same skeleton?
why does the DK Tier belt got a penis and balls wtf?!?!!??!