-At the moment, dying in a BG has no consequences other than having to wait for a rez for 30 secs tops.
-This leads to bad tactics: mindless zerg, people going 1vs10, people not retreating, people fighting battles they can't win.
-No team can catch a break: if you ever played silvershard, you know what I mean. Just wiped out 10 enemy players in an epic battle? Have fun once they respawn in 10 secs and cap 2 other carts.
-Premades can abuse fast respawns by farming noobies endlessly.
-Dying should be a major setback for your team; dying with no punishment is counterintuitive.
Suggestion solutions:
1) All BGs have inbuilt reinforcements system. 30-40 reinforcement points should suffice for the majority of BGs (you rarely see more than 20 HKs in a BG anyways), and will force people to retreat instead of zerging until they drop dead.
OR
2) Respawn timers exponentially increase: from 30 secs up to 3 mins if you keep dying.
Thoughts?