Originally Posted by
klausistklaus
Maybe we can reduce the whole discussion to the following mindset.
>> Jugg actually gives you 1.94% for the RF 0/4 version ((1552*.75)/600) to ((2714*.75)/600) 3.39 for a 4/4 HWF.
I read multiple times about the advantage of 4/4 upgrades regarding gear choices but you seem to forget to mention the more relevant part about it: bosses die SUPER fast. You can ignore most mechanics when your raid has the instance on farm for half a year, use one tanke instead of two (three) and more.
Immerseus: gimmick fight after all, if you leave some adds up beating on you riposte won't run out but it doesn't matter after all
Protectors: one tank, riposte 100%
Norushen: riposte might be down when you're in the other world, else you can just tank him all the time
Sha of Pride: 90ish % uptime possible with intervene, IJ trinket would still be at over 3% theoretical crit. We made a different approach from the very beginning and just had one tank eat all his stacks while the stronger one dps'ed him netting 100% riposte all time.
Galakras: 100% uptime as long as you're tanking, the faster your raid the more uptime between waves (but more baseline crit won't help you then either)
IJ: 100% uptime with a fast raid, if your team is to slow more baseline crit will help you for the first time out of six bosses
Shamans: 100% uptime
Nazgrim: 100% uptime
Malkorok: 100% uptime if your team is really fast (read: kill him before first bloodrage), else you'll have some downtime point taken
Spoils: 100% uptime while tanking
Thok: 90%+ uptime, you just leave the jailer up as long as possible which further helps your raid with dps'ing the boss
Siegewiper: 100% uptime, just eat all the stacks *nomnom*
Klaxxi: 100% uptime
Garrosh: 100% uptime while tanking (outside of cutscenes etc.)
So that's (Sha,) Thok and if your raid isn't that fast IJ & Malkorok. Not to many and clearly not enough to prove your point, imho. While all those examples are the prime ones and require some clever use of mechanics it should be only fair when we're talking about maximum dps, shouldn't it?